gamedev-router
Imported awesome-gamedev-agent-skills guidance for router workflows in game development projects.
Skill by bgrenat
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
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About
Use cases: agent-building
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Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 25, 2026.
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Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/gamedev-router
What's inside
- Skill name
gamedev-router- Description
- Imported awesome-gamedev-agent-skills guidance for router workflows in game development projects. Use when a game-development request is broad and the right engine and minimal skill set must be chosen first.
- License
- LGPL-3.0
- Instructions
- 194 lines in SKILL.md · view on GitHub
Files (3)
- SKILL.md
- engine-detection.md · references/
- routing-table.md · references/
SKILL.md (first lines)
# Master Router — Game-Development Skill Dispatcher
The entry point for game-development work. It fingerprints the project to pick **one** engine,
classifies the task from the request, names the **minimal** set of specialized skills, and tells
you to read them before acting. It **dispatches and composes** — it does not re-teach engine APIs.
## When to use
- Use at the **start of any game-development request** — building or debugging a game, level,
player, enemy, shader, UI, save system, multiplayer, input, audio, AI, dialogue, or procedural
content — to decide which skill(s) to load.
- Use when the user names an engine or genre, says "make a game", or asks "which skill should I
use?".
**When *not* to use:** once the right skill is loaded and the task is squarely inside it, work
from that skill — don't re-run the router every turn. Re-route only when the task **pivots** to a
new engine or concern (router step 6).
## Routing algorithm
1. **Detect engine** — project fingerprint → at most one engine skill set (or "unknown"). §1.
2. **Classify task** — phrasing → discipline(s) + at most one genre + workflow(s). §2.
3. **Resolve** — the minimal set: engine skill(s) + discipline(s) + genre + workflow(s). §3.
4. **Read (disclosure)** — open only the chosen `SKILL.md` bodies; `references/` only on demand. §4.
5. **Compose** — order: engine fundamentals → discipline concept → genre glue → workflow. §5.
6. **Fallback** — engine unknown or no skill fits → ask or default to Godot; state any gap. §6.
---
## 1. Engine detection (project fingerprint)
Scan for the highest-confidence signal; **choose exactly one** engine. Stop at the first match.
| # | Engine | Primary signal | Skill set root |
|:-:|--------|----------------|----------------|
| 1 | Godot | `project.godot` | `skills/godot/` |
| 2 | Unreal | `*.uproject` | `skills/unreal/` |
| 3 | Unity | `Assets/` **and** `ProjectSettings/ProjectVersion.txt` | `skills/unity/` |
| 4 | Bevy | `Cargo.toml` with a `bevy` dependency | `skills/other-engines/bevy-ecs/` |
| 5 | Phaser | `package.json` dep `phaser` | `skills/web-engines/phaser-*` |
| 6 | PixiJS | `package.json` dep `pixi.js` | `skills/web-engines/pixijs-rendering/` |
| 7 | three.js | `package.json` dep `three` | `skills/web-engines/threejs-*` |
| 8 | LÖVE | `conf.lua` / `main.lua` calling `love.*` | `skills/other-engines/love2d-core/` |
| 9 | pygame | `*.py` with `import pygame` | `skills/other-engines/pygame-core/` |
| 10 | Roblox | `*.rbxl(x)` / `*.project.json` (Rojo) | `skills/other-engines/roblox-*` |
For secondary signals, the Godot-C#/Unity/Bevy and multi-web disambiguation rules, monorepos,
and plain-text engine mentions, read `references/engine-detection.md`.
## 2. Task classification (phrasing → category)
After the engine, read the request for task signals (three **additive** categories):
- **disciplines** (cross-engine concepts): `game-ai`, `procedural-gen`, `dialogue-systems`,
`save-systems`, `audio-design`, `shader-programming`, `physics-tuning`, `level-design`,
`input-systems`, `game-feel`, `camera-systems`, `game-ui-ux`, `performance-optimization`.
Triggered by concept words ("pathfinding", "save slots", "fragment shader", "screen shake",
"camera follow", "HUD/menu", "optimize/low FPS").
- **genres** (whole-game templates): `platformer`, `roguelike`, `rpg`, `fps-shooter`,
`tower-defense`, `card-game`, `visual-novel`, `survival-crafting`, `puzzle`. Triggered by genre
words ("make a roguelike", "deckbuilder").
- **workflows** (process/shipping): `game-jam`, `prototype-fast`, `steam-publish`,
`itch-publish`. Triggered by process words ("publish on Steam", "vertical slice").
File signals sharpen this: `*.yarn`/`*.ink` → `dialogue-systems`/`visual-novel`; `steam_appid.txt`
→ `steam-publish`; `*.inputactions` → `unity-input-system`.
## 3. Routing table (task → category → skill)
### 3a. Engine skills — read the one matching the detected engine + sub-task
- **Godot** (`skills/godot/`): language `godot-gdscript` / `godot-csharp`; structure
`godot-nodes-scenes`, `godot-signals-groups`; 2D `godot-2d-movement`, `godot-tilemap`; 3D
`godot-3d-essentials`; physics `godot-physics`; UI `godot-ui-control`; animation
`godot-animation`; shaders `godot-shaders`; data `godot-resources`; audio `godot-audio`;
netcode `godot-multiplayer`; ship `godot-export`.
- **Unity** (`skills/unity/`): scripting `unity-csharp-scripting`; input `unity-input-system`;
physics `unity-physics`; animation `unity-animation`; data `unity-scriptableobjects`; 2D
`unity-tilemap-2d`; AI nav `unity-navmesh`; ship `unity-build-pipeline`.
- **Unreal** (`skills/unreal/`): visual scripting `unreal-blueprints`; C++ gameplay
`unreal-cpp-gameplay`; input `unreal-enhanced-input`; AI `unreal-behavior-trees`; VFX
`unreal-niagara`; ship `unreal-packaging`.
- **Web** (`skills/web-engines/`): `phaser-core`, `phaser-arcade-physics`; `pixijs-rendering`;
`threejs-scene-setup`, `threejs-gltf-loading`, `threejs-materials-lighting`.
- **Other** (`skills/other-engines/`): `bevy-ecs`, `pygame-core`, `love2d-core`, `roblox-luau`,
`roblox-datastores`.
### 3b. Disciplines — load **with** the engine skill (concept ↔ engine API)
| Concept (`says:`) | Discipline skill | Pairs with (engine API) |
|-------------------|------------------|-------------------------|
| enemy AI, behavior tree, pathfinding, steering | `game-ai` | `unity-navmesh` / `unreal-behavior-trees` / Godot nav |
| procedural, noise, seed, dungeon generator | `procedural-gen` | engine tilemap/grid skill |
| dialogue, Yarn, Ink, conversation tree | `dialogue-systems` | engine UI skill |
| save/load, slots, persistence | `save-systems` | `roblox-datastores` / engine IO |
| adaptive music, mixer, ducking, SFX | `audio-design` | `godot-audio` / Unity AudioMixer |
| shader, fragment, dissolve/outline | `shader-programming` | `godot-shaders` / engine material |
| jitter, tunneling, fixed timestep | `physics-tuning` | `godot-physics` / `unity-physics` |
| whitebox, blockout, tile layout, pacing | `level-design` | `godot-tilemap` / `unity-tilemap-2d` |
| rebind, gamepad, input buffering | `input-systems` | `unity-input-system` / `unreal-enhanced-input` / Godot InputMap |
| screen shake, hit-stop, juice, squash & stretch, "make it punchy" | `game-feel` | engine animation/tween + `camera-systems` (shake) |
| camera follow, deadzone, look-ahead, orbit, first-person | `camera-systems` | `godot-2d-movement` / `godot-3d-essentials` / Cinemachine |
| HUD, menu, UI layout, scaling, safe area, focus nav | `game-ui-ux` | `godot-ui-control` / Unity UI (UGUI/UI Toolkit) |
| low FPS, optimize, draw calls, GC spike, pooling, profiler | `performance-optimization` | engine profiler + `physics-tuning` |
### 3c. Genres — **compose** engine + disciplines (bind `*` to the detected engine)
| Genre (`says:`) | composes |
|-----------------|----------|
| platformer, jump, double jump | `godot-2d-movement` (or engine physics) + `godot-tilemap`/`unity-tilemap-2d` + `level-design` + `camera-systems` + `game-feel` |
| roguelike, procedural dungeon, permadeath | `procedural-gen` + `godot-tilemap`/`unity-tilemap-2d` + `game-ai` + `save-systems` + `game-feel` |
| RPG, stats, inventory, quests | `godot-resources`/`unity-scriptableobjects` + `dialogue-systems` + `save-systems` + `game-ui-ux` |
| FPS, first-person, hitscan | `godot-3d-essentials`/`unreal-cpp-gameplay` + `input-systems` + `game-ai` + `camera-systems` + `game-feel` |
| tower defense, waves, lanes | `game-ai` + engine movement + `level-design` + `game-ui-ux` |
| card game, deckbuilder, TCG | `godot-resources`/`unity-scriptableobjects` + `game-ui-ux` (+ engine UI) |
| visual novel, branching story | `dialogue-systems` + `save-systems` + `game-ui-ux` |
| survival, crafting, gathering | `save-systems` + `godot-resources`/`unity-scriptableobjects` + `procedural-gen` + `game-ui-ux` |
| puzzle, match-3, grid logic | `godot-tilemap`/`unity-tilemap-2d` + `level-design` + `game-feel` |
### 3d. Workflows — engine-independent process & shippingFrom bgrenat/godot-game-dev-studio, LGPL-3.0.
More from bgrenat/godot-game-dev-studio
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gamedev-level-design
bgrenat
Imported awesome-gamedev-agent-skills guidance for level-design workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-input-systems
bgrenat
Imported awesome-gamedev-agent-skills guidance for input-systems workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-audio-design
bgrenat
Imported awesome-gamedev-agent-skills guidance for audio-design workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-itch-publish
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Imported awesome-gamedev-agent-skills guidance for itch-publish workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-card-game
bgrenat
Imported awesome-gamedev-agent-skills guidance for card-game workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-dialogue-systems
bgrenat
Imported awesome-gamedev-agent-skills guidance for dialogue-systems workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-fps-shooter
bgrenat
Imported awesome-gamedev-agent-skills guidance for fps-shooter workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-game-ai
bgrenat
Imported awesome-gamedev-agent-skills guidance for game-ai workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-game-feel
bgrenat
Imported awesome-gamedev-agent-skills guidance for game-feel workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-camera-systems
bgrenat
Imported awesome-gamedev-agent-skills guidance for camera-systems workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-game-ui-ux
bgrenat
Imported awesome-gamedev-agent-skills guidance for game-ui-ux workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-performance-optimization
bgrenat
Imported awesome-gamedev-agent-skills guidance for performance-optimization workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9
Signals
- Stars
- 24
- Forks
- 3
- Open issues
- 0
- Last commit (this folder)
- Oct 12, 2026 (16 days ago)
- Last release
- Oct 12, 2026 (16 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- LGPL-3.0
- Repository
- github.com/bgrenat/godot-game-dev-studio
- Website
- powehi.eu
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from bgrenat
- 0.652score
gamedev-fps-shooter
bgrenat
Imported awesome-gamedev-agent-skills guidance for fps-shooter workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-dialogue-systems
bgrenat
Imported awesome-gamedev-agent-skills guidance for dialogue-systems workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-audio-design
bgrenat
Imported awesome-gamedev-agent-skills guidance for audio-design workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-camera-systems
bgrenat
Imported awesome-gamedev-agent-skills guidance for camera-systems workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-card-game
bgrenat
Imported awesome-gamedev-agent-skills guidance for card-game workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9 - 0.652score
gamedev-game-ai
bgrenat
Imported awesome-gamedev-agent-skills guidance for game-ai workflows in game development projects.
SkillAFreshness: A★ 24Claude Code +9
Cite this page
gamedev-router skill. Agent Mart. https://agentmart.dev/skills/bgrenat-gamedev-router (last updated 2026-10-24)