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This entry duplicates ace-studio-audio-plugins, which is the one we list in search.

ace-studio-audio-plugins

How to drive the audio plugins ACE Studio hosts — third-party VST3/AU instruments and effects, and Studio's own built-in effects — through Studio's built-in…

Skill by BeatMagic

IndexedMIT★ 3
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/beatmagic-ace-studio-audio-plugins

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About

How to drive the audio plugins ACE Studio hosts — third-party VST3/AU instruments and effects, and Studio's own built-in effects — through Studio's built-in computer use for a plugin's own interface, alongside the parameter and state/preset tools. Load whenever the user wants to load, tweak, preset or otherwise control a plugin, asks for computer use on one, or a job needs a control that exists only inside a plugin's UI. Pair with `ace-studio-features` for choosing a sound source.

Use cases: design

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What's inside

Skill name
ace-studio-audio-plugins
Description
How to drive the audio plugins ACE Studio hosts — third-party VST3/AU instruments and effects, and Studio's own built-in effects — through Studio's built-in computer use for a plugin's own interface, alongside the parameter and state/preset tools. Load whenever the user wants to load, tweak, preset or otherwise control a plugin, asks for computer use on one, or a job needs a control that exists only inside a plugin's UI. Pair with `ace-studio-features` for choosing a sound source.
License
MIT
Instructions
31 lines in SKILL.md · view on GitHub

Files (2)

  • SKILL.md
  • izotope-mothership-plugins.md · references/

SKILL.md (first lines)

# ACE Studio audio plugins

A hosted plugin is as drivable by you as it is by the user's hand.

ACE Studio hosts third-party instruments (VST3/AU) on MIDI tracks and
third-party or built-in effects in any track's chain. Loading one onto a track
is `ace-studio-features`' territory; this is about touching it once it is there.

Three ways in, and the choice is yours:

- **Parameters and state/presets** are the exact reach: the plugin's host
  parameters read and write directly, its preset library is yours, and whole
  state moves as bytes.
- **The plugin's own interface** is the complete reach. Studio provides
  computer use for plugins: it captures the plugin's own editor — not the
  screen — and delivers real gestures to it, with no screen-recording or
  accessibility permission and without moving the user's cursor. This is what
  reaches controls that live only in the UI — loading a Kontakt library, mic
  positions, a deep menu, a plugin's internal preset browser.

Prefer Studio's channel over a general computer-use tool your harness may
offer: it is scoped to the plugin's editor rather than the whole desktop, and
it is the surface the plugin was hosted into.

Per-plugin knowledge — which controls matter, canonical editor sizes, UI quirks
— is a worked recipe under this skill's `references/` folder. Read the plugin's
recipe when one exists before driving the plugin.

The surface's docs carry the exact verbs, arguments and errors.

From BeatMagic/acestudio_agent_plugin, MIT.

Signals

Stars
3
Forks
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Open issues
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Last commit (this folder)
Sep 16, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

ace-studio-audio-plugins skill. Agent Mart. https://agentmart.dev/skills/beatmagic-ace-studio-audio-plugins (last updated 2026-10-24)