ace-studio-audio-plugins
How to drive the audio plugins ACE Studio hosts — third-party VST3/AU instruments and effects, and Studio's own built-in effects — through Studio's built-in…
Skill by BeatMagic
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/beatmagic-ace-studio-audio-plugins
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions: not checked yet.
What's inside
- Skill name
ace-studio-audio-plugins- Description
- How to drive the audio plugins ACE Studio hosts — third-party VST3/AU instruments and effects, and Studio's own built-in effects — through Studio's built-in computer use for a plugin's own interface, alongside the parameter and state/preset tools. Load whenever the user wants to load, tweak, preset or otherwise control a plugin, asks for computer use on one, or a job needs a control that exists only inside a plugin's UI. Pair with `ace-studio-features` for choosing a sound source.
- License
- MIT
- Instructions
- 31 lines in SKILL.md · view on GitHub
Files (2)
- SKILL.md
- izotope-mothership-plugins.md · references/
SKILL.md (first lines)
# ACE Studio audio plugins A hosted plugin is as drivable by you as it is by the user's hand. ACE Studio hosts third-party instruments (VST3/AU) on MIDI tracks and third-party or built-in effects in any track's chain. Loading one onto a track is `ace-studio-features`' territory; this is about touching it once it is there. Three ways in, and the choice is yours: - **Parameters and state/presets** are the exact reach: the plugin's host parameters read and write directly, its preset library is yours, and whole state moves as bytes. - **The plugin's own interface** is the complete reach. Studio provides computer use for plugins: it captures the plugin's own editor — not the screen — and delivers real gestures to it, with no screen-recording or accessibility permission and without moving the user's cursor. This is what reaches controls that live only in the UI — loading a Kontakt library, mic positions, a deep menu, a plugin's internal preset browser. Prefer Studio's channel over a general computer-use tool your harness may offer: it is scoped to the plugin's editor rather than the whole desktop, and it is the surface the plugin was hosted into. Per-plugin knowledge — which controls matter, canonical editor sizes, UI quirks — is a worked recipe under this skill's `references/` folder. Read the plugin's recipe when one exists before driving the plugin. The surface's docs carry the exact verbs, arguments and errors.
From BeatMagic/acestudio_agent_plugin, MIT.
Signals
- Stars
- 3
- Forks
- 2
- Open issues
- 0
- Last commit (this folder)
- Sep 16, 2026 (1 month ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Website
- acestudio.ai
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
Cite this page
ace-studio-audio-plugins skill. Agent Mart. https://agentmart.dev/skills/beatmagic-ace-studio-audio-plugins (last updated 2026-10-24)