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co-op-game-intro-generator

Adapt MiniMax H3 prompts for two-player co-op game menu and opening animations with locked player identity, stable UI hierarchy, exact game/player text…

Skill by badgids

IndexedApache-2.0★ 6
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/badgids-co-op-game-intro-generator

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Adapt MiniMax H3 prompts for two-player co-op game menu and opening animations with locked player identity, stable UI hierarchy, exact game/player text, coordinated palette, and timed menu interaction.

Use cases: design

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/co-op-game-intro-generator

What's inside

Skill name
co-op-game-intro-generator
Description
Adapt MiniMax H3 prompts for two-player co-op game menu and opening animations with locked player identity, stable UI hierarchy, exact game/player text, coordinated palette, and timed menu interaction.
License
Apache-2.0
Instructions
20 lines in SKILL.md · view on GitHub

Agent Skills spec issues

  • files: referenced but missing: scripts/minimax_h3_prompt_validator.py

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Co-op Game Intro Generator

Use for a two-player co-op game menu or opening animation with two named players/characters and visible UI interaction.

## Prompt overlay

- Lock PLAYER 1 and PLAYER 2 identity anchors separately. Do not swap names, faces, positions, colors, or reference roles.
- Preserve the exact game title, player names, menu copy, and any approved UI text.
- Establish a stable menu hierarchy, player-card placement, character positions, buttons/icons, palette, typography, and negative space before motion.
- Character reference images provide identity, not automatic photographic style authority.
- Keep UI readable and avoid wrapping or multiplying text blocks unless the approved design requires it.
- Describe event timing explicitly: character reaction, selector movement, hover/click state, button activation, UI response, and final menu state.
- If Story-Film already has an approved keyframe or UI reference, use that as the composition authority rather than rebuilding a different menu framework.

## H3 handoff

Whether this skill was selected automatically or invoked directly, return through `h3-prompt-writing`, then `minimax-h3`, then `scripts/minimax_h3_prompt_validator.py`, and finally `prompt-qc`; this skill is a content/style overlay, not a standalone final-prompt path.
Use `h3-prompt-writing` for the selected H3 keyframe/reference mode. Use `minimax-h3` to preserve exact text, reference scopes, and timing.

From badgids/Story-Film-Skills, Apache-2.0.

More from badgids/Story-Film-Skills

Signals

Stars
6
Forks
2
Open issues
0
Last commit (this folder)
Aug 24, 2026 (2 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

More from badgids

Cite this page

co-op-game-intro-generator skill. Agent Mart. https://agentmart.dev/skills/badgids-co-op-game-intro-generator (last updated 2026-10-24)