eyes-on
Look at a rendered change the way a person would, before calling it done.
Skill by AnthonyPoschen
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/anthonyposchen-eyes-on
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Use cases: frontend, data, productivity
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md and code. Checked Oct 26, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Node.js package
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/eyes-on- Your home directory (~)
What's inside
- Skill name
eyes-on- Description
- Look at a rendered change the way a person would, before calling it done. Use whenever you finish, review, or debug something someone can see or operate: a page, layout, style, component, dashboard, homepage, email, or other interface. Also use when the user says verify, looks good, check the browser, screenshot, or that they had to review it themselves. Exercise the feature, save screenshots with scripts/see.mjs, and read those image files. A DOM query, a CSS diff, or "the element exists" is not this look. Skip it for a change with no visible or operable surface.
- License
- MIT
- Instructions
- 110 lines in SKILL.md · view on GitHub
Before installing
- Ships executable scripts
Files (2)
- SKILL.md
- see.mjs · scripts/
SKILL.md (first lines)
# Eyes on A change a person can see is done when you have looked at the rendered result and the feature behaves. Source, a passing test, and a DOM query are support. They do not show whether the piece fits the page. ## Loop 1. Name the action a person performs and the result they should see. 2. Run the project's own app. A repo skill or `AGENTS.md` owns the command, the URL, and where logs are. Use that. Do not invent a second stack. 3. Perform the action on the running surface. Click, type, and submit the way that person would. Loading the URL is the action only when the change is the resting page. Say which one you did. 4. Save pictures of that result. For a URL, run `scripts/see.mjs` in this skill. Open every PNG it prints with the image reader. A screenshot tool that returns an image counts only after you judge that image in the eyes note. For a terminal or native window, save a PNG from the computer-use tool and open that file the same way. 5. When the control loads, toggles, or changes its label, keep a picture from before the action and a picture from after it. The note fails if the control or a neighbor moves, resizes, or pushes something else. 6. Write the eyes note from the pictures, then fix anything that fails the bar below. Shoot and look again after a visual fix. 7. In the handoff, name the action, the pictures, and any problem you left. Stop before the pictures when the change has no surface a person sees or operates. Say that, and use the project's ordinary checks. If the app or the browser will not open, say so. Do not finish from source. For terminal or native-window drives, follow [terminal lifecycle](../create-verification-skill/references/terminal-lifecycle.md). Record and close only windows or tabs created by the drive. A screenshot does not prove termination; user cancellation cannot substitute for normal exit. ## Capture ```sh node ~/.agents/skills/eyes-on/scripts/see.mjs \ --url 'http://127.0.0.1:PORT/path' \ --out /tmp/eyes-on ``` The script needs Playwright (`EYES_ON_PLAYWRIGHT` is the package root when it is not on `NODE_PATH`) and Chromium on `PATH` (`EYES_ON_CHROMIUM` overrides). Defaults are a desktop viewport (`1280x800`) and a phone viewport (`390x844`), in light and dark. Add `--wait` or `--scroll` with a CSS selector so the shot contains the change and its neighbors. Add `--full` only when the change is the page's vertical composition. A long image hides the detail you need to judge. Read `eyes.txt` in the output directory. It lists the PNGs. Look at each one. ## What you are judging Answer these from the pictures, in concrete visual terms. "It looks fine" and "the node is present" both fail the note. - **Behavior.** The action changed the picture in the way the feature claims. Compare the before and after when the change is a response to input. - **Stillness.** Across those two pictures, the control and its neighbors keep their box. A loading state, a new label, or a control that appears does not shift the row, change a sibling's width, or push a neighbor off the screen. A control that is not ready yet is disabled in its final slot. - **Siblings.** Actions in one group share size, placement, and motion. One button animating while its pair does not, or one dropping onto its own line, fails. - **Attachment.** The control and the thing it changes share a boundary. Detail for a selection appears on that selection. Tabs read as the switch for the panel under them. An empty status region is absent, not a blank strip. - **Fit.** Type, radius, border, elevation, and color roles match the neighbors and the project's design record. A one-off treatment looks pasted on, even when the new element is the one you added. - **Alignment.** Edges and baselines follow the surrounding rhythm. Text is not clipped, overlapping, or colliding with a control. Spacing is the page's rhythm, not a new gap invented for this block. - **Hierarchy.** The picture shows the primary action and the current state without the source. - **Width.** The phone picture still lets the person complete the action. The desktop picture is not the phone layout stretched. - **Scheme.** When the surface follows the system theme, light and dark both keep text readable and surfaces distinct. The project's design record wins on palette and character. This skill does not invent a new visual direction. ## Eyes note Write this before you claim the change is done: ```text Eyes - Action: what you did on the running surface - Pictures: the paths you opened, including before and after when the control changes - Saw: fit, alignment, hierarchy, stillness, siblings, attachment, and behavior - Widths and schemes: what held and what broke - Verdict: pass, or the fix you are making now ``` Pass names a specific thing you saw. This fails the note: "the card exists in the DOM." This passes: "the new price uses the same panel radius and hairline as the cards above it; the amount lines up with the title; at 390px the button wraps into the footnote." Fix a miss, then replace the pictures and the note. Leave a miss in the handoff only when you cannot fix it in this change, and say what you saw.
From AnthonyPoschen/agent-skills, MIT.
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Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Oct 13, 2026 (16 days ago)
- Last release
- Oct 14, 2026 (14 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- Repository
- github.com/AnthonyPoschen/agent-skills
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
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Git commits, worktrees, and releases.
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Cite this page
eyes-on skill. Agent Mart. https://agentmart.dev/skills/anthonyposchen-eyes-on (last updated 2026-10-24)