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html-communication

Use for plans, specs, write-ups, findings, summaries, reports or comparisons presented as readable HTML; use for UI mocks when the user explicitly asks to…

Skill by AmitRockBear

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/amitrockbear-html-communication

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Use for plans, specs, write-ups, findings, summaries, reports or comparisons presented as readable HTML; use for UI mocks when the user explicitly asks to approve them before implementation. Do not use for HTML that ships as part of a product.

Use cases: design, frontend, writing

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

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  • ~/.claude/skills/html-communication

What's inside

Skill name
html-communication
Description
Use for plans, specs, write-ups, findings, summaries, reports or comparisons presented as readable HTML; use for UI mocks when the user explicitly asks to approve them before implementation. Do not use for HTML that ships as part of a product.
License
MIT
Instructions
36 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Guidelines for non UI Mocks

Write for a reader with fresh context, using plain language and only sections relevant to the task. Use consistent names across prose, examples and diagrams. Explain consequences concretely, using real symbols and values where relevant.

1. Lead with the problem, outcome, one short end-to-end example and core decisions; put detailed file/schema accounting afterward. Distinguish agreed decisions, recommendations and open questions.
2. Explain changes with one concrete scenario and labeled Before/After diagrams. For complex flows, start with the visible effect and introduce one component at a time in small diagrams before explaining symbols, storage details and exceptions. When comparing approaches, illustrate each meaningful alternative.
3. For implementation plans, cover scope, relevant components and data contracts, implementation order, and a short Verification section with concrete actions and expected observable results.
4. When decisions change, reconcile all affected prose, diagrams, and values into one current plan. Keep every section consistent with the latest agreed design.

Create one self-contained HTML file, capped at 512 KB.

- Use a compact spec layout: a centered reading column, short sections, system fonts, and minimal CSS. Place Before/After diagrams side by side on wide screens and stack them on mobile. Use tables for comparisons.
- Use palette: background `#1f1a24`, surfaces `#29232d`, text `#f9f8fb`, secondary text `#e7d0dd`, links/code `#d8c3ef`, and accent fills `#a3004c` with text `#fbd0e8`. Keep accents sparse.
- Make it mobile-readable with a responsive viewport and no fixed-width layout.
- Use semantic HTML, inline CSS, inline SVG, and HTTPS or data-URL images.
- Use an inline classic script only when interactivity materially helps. Keep scripted pages useful without JavaScript; the sandbox blocks storage, fetch, workers, frames, forms, and popups.
- In script-free files, give external links `target="_blank"` and `rel="noopener noreferrer"`. If any script exists, omit `target="_blank"`.

Never include external or module scripts, inline event handlers, `javascript:` URLs, forms, frames, embeds, objects, applets, meta refresh, linked stylesheets, secrets, private URLs, or local filesystem paths.

## Guidelines for UI Mocks

Apply these UI-mock guidelines when the user explicitly asks to approve the UI before implementation. Present the artifacts and wait for that approval. For other UI design decisions, test alternatives, choose from evidence, and continue within the authorized scope. The non-UI HTML guidelines above remain applicable to reports and other written deliverables.

Design <component>. Generate multiple artifacts for the component, consider the following guidelines:

- Render real styled variants, not descriptions.
- Label them `A`, `B`, `C`... for easy selection.
- Lay them out for direct comparison.
- Use the repo's existing design system: prefer the shared components we already have and the configured Tailwind colors over new ones whenever they fit. Introduce something new only when what you are designing is genuinely unlike anything in the codebase, and say so.
- Every prototype must render all the states the component actually has — empty, loading, error, success, disabled, and any significant edge cases — visible and labeled on the page.
- Use the real copy for labels, buttons, empty states, and errors.
- When known, consider feature requirements, target route or screen, and relevant existing components.
- Note which parts reuse existing components and which are new.

From AmitRockBear/pstack-t3code-claudex-port, MIT.

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Last commit (this folder)
Oct 23, 2026 (6 days ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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html-communication skill. Agent Mart. https://agentmart.dev/skills/amitrockbear-html-communication (last updated 2026-10-24)