game-market-research
Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy.
Skill by AlterLab-IEU
Chalk Labs
Need help deploying game-market-research?
Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.
Install
Works with Claude Code. Read the repository before you give any tool access to your data.
npx agentmarket install skill/alterlab-ieu-game-market-research
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design, research
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/game-market-research
Tools it pre-approves 6
From allowed-tools in SKILL.md: the agent may use these without asking you each time.
Read,Glob,Grep,Write,WebSearch,WebFetch
What's inside
- Skill name
game-market-research- Description
- Conduct market research for a game concept -- competitive landscape, market sizing, audience analysis, trend detection, and positioning strategy. Triggers on: "market research", "competitive analysis", "market sizing", "audience analysis", "is this game viable", "similar games", "market validation". Do NOT invoke for brainstorming ideas (use game-brainstorm) or economy monetization design (use game-economy-designer). Part of the AlterLab GameForge collection.
- License
- MIT
- Allowed tools
- Read,, Glob,, Grep,, Write,, WebSearch,, WebFetch
- Instructions
- 391 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
SKILL.md (first lines)
# AlterLab GameForge -- Market Research Workflow Making a game nobody wants to play is easy. Making a game that finds its audience requires understanding where that audience lives, what they are already playing, what they wish existed, and how saturated the space is. Market research for games is not about copying what sells -- it is about finding the gap between what players want and what currently exists, then positioning your game to fill that gap. The indie games that succeed commercially almost always have a clear answer to "who is this for and why would they choose this over the alternatives?" Hollow Knight launched into a crowded Metroidvania market but differentiated on atmosphere, difficulty curve, and sheer content density. Vampire Survivors created an entirely new micro-genre by stripping the bullet-hell formula down to its most addictive core. Balatro took the poker roguelike concept that nobody knew they wanted and executed it with such precision that it outsold games with 100x the budget. None of these were accidents. Each team understood their market position, even if informally. This workflow makes that understanding systematic. ### Purpose and Triggers Use this workflow when: - A developer has a game concept and wants to validate its market viability - A team is choosing between multiple game concepts and needs data to decide - A studio wants to understand the competitive landscape before committing to production - A solo dev wants to know if their niche has an audience large enough to sustain them - After `game-brainstorm` produces a concept and before `game-start` commits to building it - A game is approaching launch and needs positioning against current competitors Problems this solves: - Building a game in an oversaturated genre without differentiation - Underestimating or overestimating the target audience size - Missing competitor moves that change the market during development - Pricing the game incorrectly for the genre and audience expectations - Launching without a clear positioning statement for store pages and marketing - Spending 2+ years on a game concept that has no viable commercial audience ### Critical Rules 1. **Research is not validation bias.** The goal is to find the truth about the market, not to confirm that the developer's idea is brilliant. If the research reveals a saturated market or a tiny audience, that is a valuable finding -- not a failure of the research. 2. **Quantitative where possible.** Steam revenue estimates, player counts, wishlists, review volumes, and similar games' performance data are more useful than subjective market assessments. Use tools like SteamDB, itch.io trending, and App Store charts to ground the analysis in numbers. 3. **Recency matters.** A genre that was hot 3 years ago may be oversaturated now. A genre that was dead 3 years ago may be experiencing a revival. Always check the publication dates of market data and prioritize data from the last 12 months. 4. **Indie scale, not AAA scale.** Market sizing for a solo dev making a $15 game is fundamentally different from market sizing for a 200-person studio making a $70 game. Always contextualize findings to the team's actual scale, budget, and timeline. 5. **Positioning is not features.** A game's market position is defined by what it does differently, not by what it does at all. "A Metroidvania with combat" is not positioning. "A Metroidvania where every ability is a musical instrument" is positioning. ### Workflow --- **Phase 1: Genre Analysis** Define the genre space and its current state. Questions to answer: - What genre(s) does this game concept belong to? (Primary and secondary) - What are the defining characteristics of this genre that players expect? - What is the genre's current lifecycle stage? (Emerging, growing, mature, oversaturated) - What sub-genres or hybrid genres exist within this space? - What was the last major commercial success in this genre? How recent was it? Research methodology: - Search for "[genre] games [current year]" to find recent releases - Check Steam tag pages for the relevant genre tags -- note total game counts - Look at itch.io genre categories for indie-specific saturation data - Review recent gaming press coverage: is this genre being talked about? - Check YouTube and Twitch viewership for the genre: are people watching? Output: ``` GENRE ANALYSIS --------------------------------------------------------------- Primary genre: [genre] Secondary genre(s): [genre, genre] Lifecycle stage: [emerging | growing | mature | oversaturated] Key genre expectations: [what players assume the game will have] Recent notable releases: [game (year), game (year), game (year)] Genre health signals: [viewer interest, press coverage, release volume] --------------------------------------------------------------- ``` --- **Phase 2: Competitive Landscape** Map the competitive field using three tiers of competitors. **Direct competitors** -- Games in the same genre targeting the same audience with similar mechanics and price points. These are the games your potential players are already playing or considering. A direct competitor to a cozy farming sim is another cozy farming sim. **Indirect competitors** -- Games that satisfy the same player need through different mechanics or genres. An indirect competitor to a cozy farming sim might be a cozy life sim or a relaxing crafting game. These compete for the same emotional niche. **Aspirational competitors** -- Games that achieved the quality bar or market position you are aiming for, even if they are not in the same genre. These set the benchmark for execution quality and help calibrate expectations. For each competitor, analyze: ``` COMPETITOR ANALYSIS --------------------------------------------------------------- Game: [name]
From AlterLab-IEU/AlterLab_GameForge, MIT.
More from AlterLab-IEU/AlterLab_GameForge
- 0.431score
game-design-review
AlterLab-IEU
Invoke when the user wants feedback on a game design document, GDD review, design evaluation, or consistency check on an existing design.
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-jam-mode
AlterLab-IEU
Invoke for game jam participation -- 48-72 hour compressed development workflow.
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-analytics-setup
AlterLab-IEU
Invoke when the user needs to set up analytics, define telemetry events, establish KPIs, build dashboards, configure A/B testing, or implement data-driven…
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-creative-director
AlterLab-IEU
Invoke when the user asks about creative vision, game pillars, core fantasy, design direction, art style decisions, scope arbitration, or creative conflicts.
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-designer
AlterLab-IEU
Invoke when the user asks about game mechanics, core loop, balance, progression, economy design, reward systems, onboarding, game feel, systems design, or GDD…
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-economy-designer
AlterLab-IEU
Invoke when the user asks about game economy, currency design, monetization, virtual currency, inflation, sink/source balance, F2P economy, premium currency…
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-accessibility-specialist
AlterLab-IEU
Invoke when the user asks about accessibility, inclusive design, colorblind mode, remappable controls, screen reader support, EAA compliance, CVAA, difficulty…
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-producer
AlterLab-IEU
Invoke when the user asks about sprint planning, milestone tracking, scope management, risk assessment, scheduling, resource allocation, team velocity, or…
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-qa-lead
AlterLab-IEU
Invoke when the user asks about testing strategy, bug tracking, playtest methodology, regression testing, release certification, QA automation, or bug triage.
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-technical-director
AlterLab-IEU
Invoke when the user asks about game architecture, engine selection, performance budgets, technical debt, build pipeline, cross-platform, rendering pipeline…
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-ux-designer
AlterLab-IEU
Invoke when the user asks about game UI, onboarding, HUD design, controller navigation, player feedback, usability testing, colorblind modes, or game-specific…
SkillDFreshness: D★ 46Claude Code +9 - 0.431score
game-localization-manager
AlterLab-IEU
Invoke when the user asks about localization, translation, i18n, internationalization, string extraction, cultural adaptation, RTL support, CJK text, or EFIGS…
SkillDFreshness: D★ 46Claude Code +9
Signals
- Stars
- 46
- Forks
- 3
- Open issues
- 0
- Last commit (this folder)
- Mar 25, 2026 (7 months ago)
- Last release
- Mar 26, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from AlterLab-IEU
- 0.545score
alterlab-anndata
AlterLab-IEU
Build, slice, concatenate, read, and write AnnData annotated data matrices (obs, var, X, layers, obsm, uns) — the scverse data STRUCTURE, not an analysis…
SkillBFreshness: B★ 78Claude Code +9 - 0.545score
alterlab-biopython
AlterLab-IEU
Manipulate biological sequences, parse FASTA/GenBank/PDB files, run phylogenetics, and access NCBI/PubMed programmatically via Biopython (Bio.SeqIO…
SkillBFreshness: B★ 78Claude Code +9 - 0.545score
alterlab-blast
AlterLab-IEU
Runs NCBI BLAST+ 2.17.0 sequence searches from the command line: makeblastdb (with -parse_seqids), blastn/blastp/blastx/tblastn with tabular -outfmt 6/7 for…
SkillBFreshness: B★ 78Claude Code +9 - 0.545score
alterlab-alphafold
AlterLab-IEU
Predict protein 3D structures with AlphaFold2 via ColabFold — MMseqs2-accelerated MSAs, monomer and AlphaFold2-Multimer complex folding, and confidence-based…
SkillBFreshness: B★ 78Claude Code +9 - 0.545score
alterlab-arboreto
AlterLab-IEU
Infer gene regulatory networks (GRNs) from expression matrices using arboreto's scalable GRNBoost2 and GENIE3 tree-ensemble algorithms with Dask-distributed…
SkillBFreshness: B★ 78Claude Code +9 - 0.545score
alterlab-bioservices
AlterLab-IEU
Query 40+ bioinformatics web services through one consistent Python API with bioservices (UniProt, KEGG, ChEMBL, Reactome, Ensembl, NCBI and more).
SkillBFreshness: B★ 78Claude Code +9
Done for you
Rather not set it up yourself?
Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.
See how we build AI agents →Read the case studies
Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.
- launches shipped
- 50+
- launches shipped
- media placements
- 500+
- media placements
- founders on every account
- 2
- founders on every account
Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block
Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.
Get game-market-research running in your business
Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.
Cite this page
game-market-research skill. Agent Mart. https://agentmart.dev/skills/alterlab-ieu-game-market-research (last updated 2026-10-24)