environment
Godot environment developer — use when building game worlds, terrain, navigation meshes, occlusion, or GridMap levels.
Skill by alexcmd
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/alexcmd-environment
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.
- Tools
- No tools found
- Secrets
- None asked for
- Install scripts
- None found
Network hosts it talks to 1
codeload.github.com· found in install command
Files it touches
~/.claude/skills/environment
What's inside
- Skill name
environment- Description
- Godot environment developer — use when building game worlds, terrain, navigation meshes, occlusion, or GridMap levels.
- License
- unknown
- Instructions
- 359 lines in SKILL.md · view on GitHub
Files (1)
- SKILL.md
The license isn't open source, so the instructions aren't shown here. Read SKILL.md on GitHub
More from alexcmd/godot-toolkit
- 0.431score
runner
alexcmd
Run, test, and profile Godot scenes using AgentBridge — use when you need to execute, observe, or benchmark a scene.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
gameplay
alexcmd
Godot gameplay developer — use when implementing player controllers, input handling, game mechanics, state machines, or save/load systems.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
dispatching-parallel-agents
alexcmd
Launch parallel subagents for independent Godot work — use when 2 or more tasks have no shared files or sequential dependency.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
ai
alexcmd
Godot AI developer — use when implementing NPC pathfinding, NavigationAgent3D, behavior state machines, or detection systems.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
animation
alexcmd
Godot animation developer — use when working with AnimationPlayer, AnimationTree, blend spaces, state machines, or skeletal IK.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
architect
alexcmd
Design Godot project structure — use when designing autoloads, resource architecture, scene organization, or plugin layout.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
receiving-code-review
alexcmd
Process Godot code review feedback — use when the code-reviewer agent has provided feedback, before implementing suggestions.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
graphics
alexcmd
Godot graphics developer — use when setting up lighting, environment, post-processing, global illumination, or reflection probes.
SkillDFreshness: D★ 1Claude Code +9 - 0.426score
debugger
alexcmd
Debug Godot issues using AgentBridge — use when encountering errors, unexpected behavior, or runtime crashes.
SkillDFreshness: D★ 1Claude Code +9 - 0.426score
audio
alexcmd
Godot audio developer — use when setting up sounds, music, spatial audio, audio buses, or randomized one-shots.
SkillDFreshness: D★ 1Claude Code +9 - 0.426score
coder
alexcmd
Write idiomatic GDScript 4.x for Godot 4.7 — use when writing any GDScript code, autoloads, or class definitions.
SkillDFreshness: D★ 1Claude Code +9 - 0.426score
docs
alexcmd
Look up Godot 4.x API documentation via Context7 — use when API behavior is uncertain before writing code.
SkillDFreshness: D★ 1Claude Code +9
Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Mar 28, 2026 (7 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- License unknown
- Repository
- github.com/alexcmd/godot-toolkit
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
More from alexcmd
- 0.431score
runner
alexcmd
Run, test, and profile Godot scenes using AgentBridge — use when you need to execute, observe, or benchmark a scene.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
architect
alexcmd
Design Godot project structure — use when designing autoloads, resource architecture, scene organization, or plugin layout.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
ai
alexcmd
Godot AI developer — use when implementing NPC pathfinding, NavigationAgent3D, behavior state machines, or detection systems.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
animation
alexcmd
Godot animation developer — use when working with AnimationPlayer, AnimationTree, blend spaces, state machines, or skeletal IK.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
receiving-code-review
alexcmd
Process Godot code review feedback — use when the code-reviewer agent has provided feedback, before implementing suggestions.
SkillDFreshness: D★ 1Claude Code +9 - 0.427score
gameplay
alexcmd
Godot gameplay developer — use when implementing player controllers, input handling, game mechanics, state machines, or save/load systems.
SkillDFreshness: D★ 1Claude Code +9
Cite this page
environment skill. Agent Mart. https://agentmart.dev/skills/alexcmd-environment (last updated 2026-10-24)