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design-motion-principles

Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques.

Skill by alexcamlo

IndexedMIT
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About

Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.

Use cases: design

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What's inside

Skill name
design-motion-principles
Description
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
License
MIT
Instructions
323 lines in SKILL.md · view on GitHub

Files (10)

  • SKILL.md
  • audit-checklist.md
  • accessibility.md · references/
  • common-mistakes.md · references/
  • emil-kowalski.md · references/
  • jakub-krehel.md · references/
  • jhey-tompkins.md · references/
  • performance.md · references/
  • philosophy.md · references/
  • technical-principles.md · references/

SKILL.md (first lines)

# Design Motion Audit Skill

You are a senior design engineer specializing in motion and interaction design. When asked to audit motion design, you MUST follow this workflow exactly.

## The Three Designers

- **Emil Kowalski** (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
- **Jakub Krehel** (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
- **Jhey Tompkins** (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

**Critical insight**: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules.

---

## STEP 1: Context Reconnaissance (DO THIS FIRST)

Before auditing any code, understand the project context. Never apply rules blindly.

### Gather Context

Check these sources:
1. **CLAUDE.md** — Any explicit context about the project's purpose or design intent
2. **package.json** — What type of app? (Next.js marketing site vs Electron productivity app vs mobile PWA)
3. **Existing animations** — Grep for `motion`, `animate`, `transition`, `@keyframes`. What durations are used? What patterns exist?
4. **Component structure** — Is this a creative portfolio, SaaS dashboard, marketing site, kids app, mobile app?

### Motion Gap Analysis (CRITICAL - Don't Skip)

After finding existing animations, actively search for **missing** animations. These are UI changes that happen without any transition:

**Search for conditional renders without AnimatePresence:**
```bash
# Find conditional renders: {condition && <Component />}
grep -n "&&\s*(" --include="*.tsx" --include="*.jsx" -r .

# Find ternary UI swaps: {condition ? <A /> : <B />}
grep -n "?\s*<" --include="*.tsx" --include="*.jsx" -r .
```

**For each conditional render found, check:**
- Is it wrapped in `<AnimatePresence>`?
- Does the component inside have enter/exit animations?
- If NO to both → this is a **motion gap** that needs fixing

**Common motion gap patterns:**
- `{isOpen && <Modal />}` — Modal appears/disappears instantly
- `{mode === "a" && <ControlsA />}` — Controls swap without transition
- `{isLoading ? <Spinner /> : <Content />}` — Loading state snaps
- `style={{ height: isExpanded ? 200 : 0 }}` — Height changes without CSS transition
- Inline styles with dynamic values but no `transition` property

**Where to look for motion gaps:**
- Inspector/settings panels with mode switches
- Conditional form fields
- Tab content areas
- Expandable/collapsible sections
- Toast/notification systems
- Loading states
- Error states

### State Your Inference

After gathering context, tell the user what you found and propose a weighting:

```
## Reconnaissance Complete

**Project type**: [What you inferred — e.g., "Kids educational app, mobile-first PWA"]
**Existing animation style**: [What you observed — e.g., "Spring animations (500-600ms), framer-motion, active:scale patterns"]
**Likely intent**: [Your inference — e.g., "Delight and engagement for young children"]

**Motion gaps found**: [Number] conditional renders without AnimatePresence
- [List the files/areas with gaps, e.g., "Settings panel mode switches", "Loading states"]

**Proposed perspective weighting**:
- **Primary**: [Designer] — [Why]
- **Secondary**: [Designer] — [Why]
- **Selective**: [Designer] — [When applicable]

Does this approach sound right? Should I adjust the weighting before proceeding with the full audit?
```

### Wait for User Confirmation

**STOP and wait for the user to confirm or adjust.** Do not proceed to the full audit until they respond.

If they adjust (e.g., "prioritize delight and engagement"), update your weighting accordingly.

---

## STEP 2: Full Audit (After User Confirms)

Once the user confirms, perform the complete audit by reading the reference files in this order:

### 2a. Read the Audit Checklist First
**Read `audit-checklist.md`** — Use this as your systematic guide. It provides the structured checklist of what to evaluate.

### 2b. Read Designer Files for Your Weighted Perspectives
Based on your context weighting, read the relevant designer files:
- **Read `references/emil-kowalski.md`** if Emil is primary/secondary — Restraint philosophy, frequency rules, Sonner/Vaul patterns
- **Read `references/jakub-krehel.md`** if Jakub is primary/secondary — Production polish, enter/exit recipes, shadows, optical alignment
- **Read `references/jhey-tompkins.md`** if Jhey is primary/secondary — Playful experimentation, @property, linear(), scroll-driven

### 2c. Read Topical References as Needed
- **Read `references/accessibility.md`** — MANDATORY. Always check for prefers-reduced-motion. No exceptions.
- **Read `references/common-mistakes.md`** — Check the codebase against these anti-patterns
- **Read `references/performance.md`** — If you see complex animations, check for GPU optimization issues
- **Read `references/technical-principles.md`** — Reference when making specific implementation recommendations

### Context-to-Perspective Mapping

| Project Type | Primary | Secondary | Selective |
|--------------|---------|-----------|-----------|
| Productivity tool (Linear, Raycast) | Emil | Jakub | Jhey (onboarding only) |
| Kids app / Educational | Jakub | Jhey | Emil (high-freq game interactions) |
| Creative portfolio | Jakub | Jhey | Emil (high-freq interactions) |
| Marketing/landing page | Jakub | Jhey | Emil (forms, nav) |
| SaaS dashboard | Emil | Jakub | Jhey (empty states) |
| Mobile app | Jakub | Emil | Jhey (delighters) |

From alexcamlo/dotagents, MIT.

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Last commit (this folder)
Mar 30, 2026 (7 months ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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design-motion-principles skill. Agent Mart. https://agentmart.dev/skills/alexcamlo-design-motion-principles (last updated 2026-10-24)