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alex-viz

Craft rules for visual deliverables — annotated video, overlays, figures, demo renders.

Skill by AlexBodner

IndexedMIT
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/alexbodner-alex-viz

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Craft rules for visual deliverables — annotated video, overlays, figures, demo renders. Show each fact once, render the intermediate signal a decision is made from, and establish media provenance before anything outward-facing. Use when producing or reviewing a visualization.

Use cases: data

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/alex-viz

What's inside

Skill name
alex-viz
Description
Craft rules for visual deliverables — annotated video, overlays, figures, demo renders. Show each fact once, render the intermediate signal a decision is made from, and establish media provenance before anything outward-facing. Use when producing or reviewing a visualization.
License
MIT
Instructions
81 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Alex viz (visual deliverables)

Craft for anything someone will *look at*: annotated video, overlays, figures, demo
renders. These came out of real review corrections; the quotes are the evidence.

## Show each fact exactly once

No stacked annotators on the same object, and no on-screen text narrating what the frame
already shows. If an annotation needs a projection to be correct, **project it properly**
rather than adding a second annotator beside it as a workaround.

> "no, the circle in the foot + the bbox is too much. i would keep the bbox or use a circle
> annotator but projecting it properly."

> "I would remove the text from the bottom that 'narrates what its happening' from the
> visualization, with the clock and list its enough."

The failure mode is additive: each element was reasonable on its own, and nobody removed
the one it made redundant.

## Render the signal the decision is made from

When a pipeline decides something from a derived signal, give that signal **its own view**
so the decision can be checked — before, or alongside, folding it into the final composite.
A viewer cannot audit a detection they never see the evidence for.

> "I also want to see what are we using to detect the gunshot in a separate visualization
> and maybe then we can include it small on the bottom part"

> "are we using the part of the wave where it starts?"

Small inset in the final render is fine; skipping it is not.

## Establish provenance before outward-facing use

Before putting third-party media into anything published or shared, establish and state
its **source, event, and usage rights** — unprompted, not when asked. This is an
obligation, not a preference: it is the one item here that can create a real problem
rather than a worse figure.

## Render quality is correctness, not cosmetics

Low resolution, choppy motion, washed-out colour and a crop that cuts the action are
**defects** — catch them before delivering, the same way you would a wrong number. Open the
output and look at it; a render that completes successfully can still be unusable.

> "image quality looks low on the video"

> "this doesnt look smooth at all. We could also annotate it in the video and make it a
> lower frame rate"

> "red should be more scarlet red, now its too pastel in the triangle"

> "so all tracks thick is also croping, it shouldnt do"

## A demo must read at a glance to someone who wasn't in the work

Camera placement, spacing between objects and contrast serve **comprehension**, not
aesthetics. A render can be technically perfect and still fail: if the point-of-view hides
the action, or two objects sit so close that a viewer cannot tell which one is being
tracked, the demo does not make its point.

> "the pov of the duck, it's really cool… but its placement is blocking the vision"

> "maybe we should have the pov camera from the other side, because now its blocking the hand"

> "i would have balls a little bit closer **so that people gets it** that it only keeps
> track of the one that we like"

> "the annotation for the fetch ball doesnt read clearly"

Judge the frame as a stranger would, at the size it will actually be seen. The question is
never "does this look good" but "does someone who was not here understand what is being
shown".

## Related

Cross-cutting work rules live in L0 (`/alexs-rig:alex-memory`); this file is the
domain detail. Document structure is `/alexs-rig:alex-docs`.

From AlexBodner/alexs-rig, MIT.

More from AlexBodner/alexs-rig

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Last commit (this folder)
Sep 4, 2026 (1 month ago)

From GitHub (fetched Oct 24, 2026).

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License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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alex-viz skill. Agent Mart. https://agentmart.dev/skills/alexbodner-alex-viz (last updated 2026-10-24)