prototype
Build a throwaway prototype to answer a design question.
Skill by aleksanderwalczuk
Install
Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install skill/aleksanderwalczuk-prototype
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Get the weekly diff
The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.
About
Use cases: design
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions: not checked yet.
What's inside
- Skill name
prototype- Description
- Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like.
- License
- MIT
- Instructions
- 23 lines in SKILL.md · view on GitHub
Files (4)
- LOGIC.md
- SKILL.md
- UI.md
- openai.yaml · agents/
SKILL.md (first lines)
# Prototype A prototype is **throwaway code that answers a question**. The question decides the shape. ## Pick a branch Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around: - **"Does this logic / state model feel right?"** → [LOGIC.md](LOGIC.md). Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper. - **"What should this look like?"** → [UI.md](UI.md). Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar. The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype. ## Rules that apply to both 1. **Throwaway from day one, and clearly marked as such.** Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure. 2. **One command to run.** Whatever the project's existing task runner supports — `pnpm <name>`, `python <path>`, `bun <path>`, etc. The user must be able to start it without thinking. 3. **No persistence by default.** State lives in memory. Persistence is the thing the prototype is _checking_, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name. 4. **Skip the polish.** No tests, no error handling beyond what makes the prototype _runnable_, no abstractions. The point is to learn something fast. 5. **Surface the state.** After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed. 6. **Capture it when done.** Fold any validated decision into the real code, then capture the prototype itself as a **primary source**: commit it to a throwaway branch, out of main, and leave a context pointer to that branch on the implementation issue. Capture the answer too — the verdict and the question it settled — in the issue or a commit. The main branch keeps only the validated decision.
From aleksanderwalczuk/design-skills, MIT.
More from aleksanderwalczuk/design-skills
- 0.524score
explore-variants
aleksanderwalczuk
Resolve a comparative design-system decision — token set, spacing/density scale, motion timing, theming, breakpoint strategy — by rendering candidate options…
SkillBFreshness: BClaude Code +9 - 0.521score
to-handoff
aleksanderwalczuk
Turn a wayfinder map's decisions into a design handoff — a per-component spec sheet for the team building it — written to the repo and linked from the map.
SkillBFreshness: BClaude Code +9 - 0.499score
domain-modeling
aleksanderwalczuk
Build and sharpen a project's domain model.
SkillBFreshness: BClaude Code +9 - 0.493score
ask-matt
aleksanderwalczuk
Ask which skill or flow fits your situation.
SkillBFreshness: BClaude Code +9 - 0.450score
design-an-interface
aleksanderwalczuk
Generate multiple radically different interface designs for a module using parallel sub-agents.
SkillCFreshness: CClaude Code +9 - 0.447score
wizard
aleksanderwalczuk
Generate an interactive bash wizard that walks a human through a manual procedure — third-party setup, a one-off migration, an A→B state transition — opening…
SkillCFreshness: CClaude Code +9
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit (this folder)
- Aug 1, 2026 (3 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- License
- MIT
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- GitHubgithub-graphql
Same skill elsewhere
Copies of this SKILL.md published by others; search shows only one of them.
- 0.578score
prototype
itsadrianxv
Build a throwaway prototype to answer a design question.
SkillBFreshness: B★ 25Claude Code +9 - 0.316score
prototype
ivanrvpereira
Build a throwaway prototype to answer a design question.
SkillCFreshness: C★ 18Claude Code +9 - 0.313score
prototype
ejarmand
Build a throwaway prototype to answer a design question.
SkillBFreshness: B★ 1Claude Code +9 - 0.310score
prototype
LonExplorer-coder
Build a throwaway prototype to answer a design question.
SkillBFreshness: B★ 1Claude Code +9 - 0.300score
prototype
jadenmaciel
Build a throwaway prototype to answer a design question.
SkillBFreshness: BClaude Code +9 - 0.300score
prototype
showgp
Build a throwaway prototype to answer a design question.
SkillBFreshness: BClaude Code +9 - 0.297score
prototype
srujankaleru2007
Build a throwaway prototype to answer a design question.
SkillBFreshness: BClaude Code +9 - 0.297score
prototype
Speirsy11
Build a throwaway prototype to answer a design question.
SkillBFreshness: BClaude Code +9 - 0.297score
prototype
Midhil-6473
Build a throwaway prototype to answer a design question.
SkillBFreshness: BClaude Code +9 - 0.297score
prototype
justinpbarnett
Build a throwaway prototype to answer a design question.
SkillBFreshness: BClaude Code +9 - 0.297score
prototype
Suniljit
Build a throwaway prototype to answer a design question.
SkillBFreshness: BClaude Code +9 - 0.283score
prototype
liufeng1976
Build a throwaway prototype to answer a design question.
SkillCFreshness: C★ 1Claude Code +9
More from aleksanderwalczuk
- 0.524score
explore-variants
aleksanderwalczuk
Resolve a comparative design-system decision — token set, spacing/density scale, motion timing, theming, breakpoint strategy — by rendering candidate options…
SkillBFreshness: BClaude Code +9 - 0.521score
to-handoff
aleksanderwalczuk
Turn a wayfinder map's decisions into a design handoff — a per-component spec sheet for the team building it — written to the repo and linked from the map.
SkillBFreshness: BClaude Code +9 - 0.499score
domain-modeling
aleksanderwalczuk
Build and sharpen a project's domain model.
SkillBFreshness: BClaude Code +9 - 0.493score
ask-matt
aleksanderwalczuk
Ask which skill or flow fits your situation.
SkillBFreshness: BClaude Code +9 - 0.450score
design-an-interface
aleksanderwalczuk
Generate multiple radically different interface designs for a module using parallel sub-agents.
SkillCFreshness: CClaude Code +9 - 0.447score
wizard
aleksanderwalczuk
Generate an interactive bash wizard that walks a human through a manual procedure — third-party setup, a one-off migration, an A→B state transition — opening…
SkillCFreshness: CClaude Code +9
Cite this page
prototype skill. Agent Mart. https://agentmart.dev/skills/aleksanderwalczuk-prototype (last updated 2026-10-24)