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heartbeat

Ambient fleet-health check that surfaces anything worth attention (default), or an on-demand priority brief - the 3 things to focus on, why now, and what…

Skill by aeonfun

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About

Ambient fleet-health check that surfaces anything worth attention (default), or an on-demand priority brief - the 3 things to focus on, why now, and what moved (var=brief)

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/heartbeat

What's inside

Skill name
heartbeat
Description
Ambient fleet-health check that surfaces anything worth attention (default), or an on-demand priority brief - the 3 things to focus on, why now, and what moved (var=brief)
License
MIT
Metadata
var: · title: Heartbeat · category: core
Instructions
300 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

> **${var}** — selector. **Empty (default)** = the ambient fleet check — the live path a cron runs once a day; leave it empty for the scheduled run. **`brief`** = the priority brief. See the grammar below.

## Selector / `${var}` grammar

- **`` (empty)** — **Ambient check** across all skills / PRs / issues, and regenerate the public status page. This is the live, scheduled path (08:00 UTC daily); its behaviour is unchanged. Leave `${var}` empty for the cron.
- **`<area>`** (any non-empty value that is not `brief`, e.g. `crypto`, `prs`) — **Ambient check**, with the checks focused on that area (original heartbeat focus-area behaviour).
- **`brief`** — **Priority brief**: rank the 3 things to focus on today, why now, and what moved since yesterday; send via `./notify` + email.
- **`brief:<area>`** (e.g. `brief:crypto`) — **Priority brief** biased toward `<area>`.

## Shared setup (every run)

Read `memory/MEMORY.md` and the last 2 days of `memory/logs/` for context.

Parse `${var}` to pick the branch:
- **starts with `brief`** (i.e. `brief` or `brief:<area>`) → run the **Priority brief** branch. Any text after `brief:` is the emphasis area.
- **otherwise** (empty, or any other value) → run the **Ambient check** branch. A non-empty value is the focus area; empty runs all checks.

The two branches are mutually exclusive — run exactly one per invocation.

---

## Ambient check  (default — empty `${var}`; the LIVE scheduled path)

If `${var}` is set to a focus area, focus checks on that specific area.

### Checks (in priority order)

#### P0 — Failed & stuck skills (check first)

Read `memory/cron-state.json`. **If the file is missing or empty** (e.g. a fresh fork whose scheduler hasn't written it yet), treat state as empty: report `no cron-state yet` for the P0 tier, skip the failure/degradation checks below, and still render the status page (every enabled skill shows `not yet run`). This file tracks every scheduled skill's state and quality metrics:
```json
{
  "skill-name": {
    "last_dispatch": "2026-04-06T12:00:00Z",
    "last_status": "dispatched|success|failed",
    "last_success": "2026-04-06T12:05:00Z",
    "last_failed": "2026-04-05T12:03:00Z",
    "total_runs": 10,
    "total_successes": 8,
    "total_failures": 2,
    "consecutive_failures": 0,
    "success_rate": 0.80,
    "last_quality_score": 4,
    "last_error": "error signature text"
  }
}
```

**Bootstrap grace (fresh / warming-up fleets).** Before flagging anything, decide whether the fleet has *completed* any run yet. A skill has **completed a run** if its entry has `total_runs ≥ 1` **or** a non-null `last_success`/`last_failed`. A skill that only ever shows `last_status: "dispatched"` (or has no entry) has **not** completed a run — it is *warming up*, the normal state right after a fork or after a skill is enabled, **not** a failure. The scheduler stamps `dispatched` at run *start* and the outcome only lands *after* the run finishes, so a just-dispatched skill legitimately has no outcome yet.
- **If no skill has completed any run yet, the whole fleet is bootstrapping** — expected on a fresh fork. Do **not** flag warming-up skills as failed or stuck, do **not** fire a notification, and set the overall status to `🟢 OK` with a warming-up note (see [Overall status](#overall-status)). Still render the status page (skills show `⏳ warming up` / `not yet run`), then end.
- **Otherwise** (some skills have completed runs) run the checks below, but keep the distinction: a skill that has *never completed a run* is never a 🔴 "stuck" — it belongs on the softer warming-up line.

**Self-reference.** Heartbeat is, by definition, running *right now*, so its own entry is never evidence of a problem:
- **Exclude heartbeat's own entry from the Stuck check.** Its `dispatched` watermark is just the current (or a prior in-flight) heartbeat run.
- The Self-check below fires **only once heartbeat has succeeded at least once**. A never-succeeded heartbeat is bootstrap, not degradation — its first success only lands *after* this run finishes, so "no success yet" must never turn the page red.

Flag these conditions:
- **Failed skills**: any entry with `last_status: "failed"`. Report the skill name and when it failed. (A skill whose only recorded outcome is a failure is still a completed run — report it; the severity rules decide whether it reddens the page.)
- **Stuck skills**: any entry (**excluding heartbeat itself**) with `last_status: "dispatched"`, `last_dispatch` **>45 minutes ago**, that has **completed ≥1 run before** (`total_runs ≥ 1`) and whose `last_dispatch` is newer than `last_success`. The skill was working, then a later dispatch never reported back — a hang, or a lost outcome-write. If `last_success` is recent (within ~2h of the stale dispatch), lean toward a lost outcome-write (a 🟡 blip), not a hard hang.
  - A skill dispatched >45min ago that has **never** completed a run is *warming up*, not stuck — put it on the warming-up line, not P0. Only if that first dispatch is **>24h** old, surface it as a 🟡 WATCH (`dispatched Nh ago, never completed — scheduler may not be wired up`); still not 🔴.
- **API degradation**: any skill with `consecutive_failures >= 3`. This likely indicates an external API is down or rate-limiting. Report the skill, failure count, and `last_error`. If multiple skills share similar error signatures, flag the shared dependency.
- **Chronic failures**: any skill with `success_rate < 0.5` (and `total_runs >= 5`). The skill is failing more than it succeeds.
- **Self-check**: only if heartbeat's own entry has **≥1 success** (`total_successes ≥ 1`) **and** its `last_success` is **>36 hours ago**, note that heartbeat itself may be unreliable. If heartbeat has never succeeded, say nothing here — that's warming-up, covered by Bootstrap grace above.

#### P1 — Stalled PRs & urgent issues

- [ ] Any open PRs stalled > 24h? (use `gh pr list`)
- [ ] Any GitHub issues labeled urgent? (use `gh issue list`)

#### P2 — Flagged memory items

- [ ] Anything flagged in memory/MEMORY.md that needs follow-up?

#### P3 — Missing scheduled skills

Read `aeon.yml` for enabled skills with schedules. Cross-reference with `memory/cron-state.json`:
- If an enabled skill has **no entry at all** in the state file, it has never been dispatched by the scheduler.
- If a skill's `last_success` is **>2x its schedule interval** old (e.g., a daily skill hasn't succeeded in >48h), flag it.

**Skip P3 entirely on a bootstrapping fleet** (per [Bootstrap grace](#p0--failed--stuck-skills-check-first) — no skill has completed a run yet). On a fresh fork *every* skill is un-dispatched or warming up; that is expected, not a fleet of missing skills, and must not generate findings or a notification. Only run P3 once the fleet has warmed (at least one completed run), and even then a skill still in its very first dispatch window is warming up, not missing.

Do NOT use `gh run list` for this — the state file is authoritative.

### Dedup & notification

Before sending any notification, grep memory/logs/ for the same item. If it appears in the last 48h of logs, skip it. Never notify about the same item twice.

Batch all findings into a **single notification**, grouped by priority tier:
```
🔴 FAILED: skill-a (failed 2h ago), skill-b (stuck 1h ago)
🟡 STALLED: PR #42 open 3 days
🔵 MEMORY: follow-up on X flagged 2 days ago
```

### Public status page

After the priority checks (even when everything is green — this step **always** runs), regenerate `docs/status.md` so it reflects current fleet health.

#### Data sources
- `memory/cron-state.json` — per-skill run state (authoritative)
- `memory/issues/INDEX.md` — open issue table
- `aeon.yml` — enabled skill list with schedules
- Latest `output/articles/token-report-*.md` (most recent by filename date) — optional; powers the Token Pulse section. Skipped silently when no file exists.

#### Overall status
Compute one of three overall states from the same signals used above. This verdict drives the **public, fork-facing** status page, so reserve 🔴 for skills that are *currently broken* — a single transient failure a skill has already recovered from must not flip the whole page red, and a fresh fork whose skills simply haven't finished their first cycle must never read 🔴:

**Bootstrap first.** If the fleet is *warming up* — no skill has completed a run yet (per [Bootstrap grace](#p0--failed--stuck-skills-check-first)) — the status is `🟢 OK`, annotated `🌱 warming up — N skill(s) dispatched, awaiting first completed run`. Skip the rest of this ladder. Warming-up skills (dispatched, never completed) never count toward 🔴 or 🟡 (except the >24h "may not be wired up" watch-item), and heartbeat's own entry never counts toward its own verdict.

Otherwise:
- `🔴 DEGRADED` — a skill is **currently and persistently broken**: a stuck skill (per the refined Stuck rule — completed ≥1 run before and a later dispatch has hung; **not** a warming-up first dispatch, **not** heartbeat's own entry); `consecutive_failures ≥ 3`; chronic failures (`success_rate < 0.5` with `total_runs ≥ 5`); heartbeat self-check >36h stale (only once heartbeat has ≥1 success); or a `last_status: "failed"` skill that has **not recovered since** (`last_failed` ≥ `last_success`) **and** `consecutive_failures ≥ 2`.
- `🟡 WATCH` — a transient blip or watch-item: a `last_status: "failed"` skill that already recovered (`last_success` > `last_failed`); **or** any other `last_status: "failed"` skill that does not meet the 🔴 bar above (e.g. a first or isolated failure, `consecutive_failures ≤ 1`, including a skill whose only run so far failed) — a non-recovered failure must never read 🟢 OK; a stuck skill whose `last_success` is recent (likely a lost outcome-write, not a hang); a warming-up skill whose first dispatch is >24h old (possibly not wired up); or any P1/P2/P3 flag (stalled PRs, urgent issues, flagged memory items, skills >2x their schedule interval old); or any open issue with severity `critical` or `high`.
- `🟢 OK` — no flags at all (a fully warmed, healthy fleet, or a bootstrapping fleet per the Bootstrap-first clause).

This refines **only** the public status-page colour. It does **not** change the P0 notification rules above — a fresh `last_status: "failed"` still fires its notification (deduped per the rules above) so the operator is always told; the page just won't read 🔴 for a blip the fleet has already shrugged off.

#### Format

Write `docs/status.md` with frontmatter so it renders as a status page:

From aeonfun/aeon, MIT.

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Forks
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Open issues
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Last commit (this folder)
Oct 1, 2026 (26 days ago)
Last release
Jul 9, 2026 (3 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

heartbeat skill. Agent Mart. https://agentmart.dev/skills/aeonfun-heartbeat (last updated 2026-10-24)