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audio-engineering-patterns

Audio production concepts, DSP fundamentals, mixing/mastering techniques, and DAW workflows.

Skill by 4444J99

IndexedMIT★ 17
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/4444j99-audio-engineering-patterns

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About

Audio production concepts, DSP fundamentals, mixing/mastering techniques, and DAW workflows. Bridges modular synthesis philosophy with practical audio engineering. Triggers on audio production, mixing, sound design, DSP, or music technology requests.

Use cases: design

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What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
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Install scripts
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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/audio-engineering-patterns

What's inside

Skill name
audio-engineering-patterns
Description
Audio production concepts, DSP fundamentals, mixing/mastering techniques, and DAW workflows. Bridges modular synthesis philosophy with practical audio engineering. Triggers on audio production, mixing, sound design, DSP, or music technology requests.
License
MIT
Instructions
292 lines in SKILL.md · view on GitHub

Files (4)

  • SKILL.md
  • daw-shortcuts.md · references/
  • frequency-chart.md · references/
  • plugin-chains.md · references/

SKILL.md (first lines)

# Audio Engineering Patterns

Technical foundations for audio production and sound design.

## Signal Flow Fundamentals

### The Audio Chain

```
Source → Processing → Summing → Output

[Mic/Synth] → [EQ/Comp/FX] → [Mix Bus] → [Master] → [Playback]
```

### Gain Staging

Maintain optimal levels at each stage:

| Stage | Target Level | Headroom |
|-------|--------------|----------|
| Recording | -18 to -12 dBFS | 12-18 dB |
| Processing | -18 to -12 dBFS | 12-18 dB |
| Mix Bus | -6 to -3 dBFS | 3-6 dB |
| Master | -1 to -0.3 dBFS | True peak limit |

**Rule**: If a plugin sounds bad, check your input level first.

---

## Frequency Fundamentals

### The Spectrum

| Range | Frequency | Character | Instruments |
|-------|-----------|-----------|-------------|
| Sub Bass | 20-60 Hz | Felt, not heard | Kick, bass, 808 |
| Bass | 60-250 Hz | Foundation, warmth | Bass, low vocals |
| Low Mids | 250-500 Hz | Body, mud | Guitars, vocals |
| Mids | 500-2000 Hz | Presence, honk | Vocals, snare |
| Upper Mids | 2-4 kHz | Clarity, harshness | Vocals, guitars |
| Presence | 4-6 kHz | Definition, sibilance | Vocals, cymbals |
| Brilliance | 6-10 kHz | Air, shimmer | Cymbals, strings |
| Air | 10-20 kHz | Sparkle, hiss | Room, breath |

### EQ Patterns

**Subtractive First**:
1. Find problem frequencies (boost, sweep, identify)
2. Cut problems (narrow Q)
3. Boost characteristics (wide Q)

**Common Problem Areas**:
| Issue | Frequency | Action |
|-------|-----------|--------|
| Mud | 200-400 Hz | Cut |
| Boxiness | 400-600 Hz | Cut |
| Honk | 800-1000 Hz | Cut |
| Harshness | 2-4 kHz | Cut or dip |
| Sibilance | 5-8 kHz | De-ess or cut |

---

## Dynamics Processing

### Compression Parameters

| Parameter | Function | Typical Range |
|-----------|----------|---------------|
| Threshold | When compression starts | -30 to 0 dB |
| Ratio | How much compression | 2:1 to 20:1 |
| Attack | How fast it engages | 0.1-100 ms |
| Release | How fast it lets go | 50-1000 ms |
| Knee | Soft/hard transition | 0-12 dB |
| Makeup | Compensate for gain reduction | As needed |

### Compression Archetypes

| Style | Attack | Release | Ratio | Use |
|-------|--------|---------|-------|-----|
| Transparent | Fast | Auto | 2-3:1 | Vocals, mix bus |
| Punchy | Slow | Medium | 4-6:1 | Drums, bass |
| Glue | Medium | Slow | 2-4:1 | Mix bus, groups |
| Limiting | Fast | Fast | 10:1+ | Peaks, protection |
| Pumping | Slow | Fast | High | Creative effect |

### Sidechain Patterns

```
Trigger Source → Sidechain Input → Compressor → Target

[Kick] → [SC Input] → [Comp on Bass] → [Ducked Bass]
```

Use for:
- Kick/bass separation
- Vocal ducking
- Rhythmic pumping
- De-essing (high-pass SC)

---

## Spatial Processing

### Reverb Types

| Type | Character | Use |
|------|-----------|-----|
| Room | Small, tight | Drums, guitars |
| Hall | Large, long | Orchestral, pads |
| Plate | Dense, bright | Vocals, snare |
| Chamber | Warm, smooth | Strings, vocals |
| Spring | Bouncy, lo-fi | Guitars, vintage |
| Convolution | Realistic spaces | Film, realism |
| Algorithmic | Controllable | Everything |

### Reverb Parameters

| Parameter | Effect |
|-----------|--------|

From 4444J99/a-i--skills, MIT.

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Stars
17
Forks
9
Open issues
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Last commit (this folder)
Apr 18, 2026 (6 months ago)
Last release
Feb 6, 2026 (8 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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audio-engineering-patterns skill. Agent Mart. https://agentmart.dev/skills/4444j99-audio-engineering-patterns (last updated 2026-10-24)