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motion-doctrine

GATEWAY — load FIRST before composing any HyperFrames animation or video.

Skill by 144126

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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/144126-motion-doctrine

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]

Use cases: presentations, writing, legal

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

Tools
No tools found
Secrets
None asked for
Install scripts
None found
Runs as
Node.js package

Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/motion-doctrine

What's inside

Skill name
motion-doctrine
Description
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]
License
unknown
Instructions
172 lines in SKILL.md · view on GitHub

Before installing

  • Ships executable scripts

Files (6)

  • SKILL.md
  • aesthetics-motion-color-shape.md · references/
  • motion-design-fundamentals.md · references/
  • seam-gate.md · references/
  • seam-gate.mjs · scripts/
  • seam-stamp.mjs · scripts/

The license isn't open source, so the instructions aren't shown here. Read SKILL.md on GitHub

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Last commit (this folder)
Oct 1, 2026 (28 days ago)

From GitHub (fetched Oct 24, 2026).

Details

License
License unknown
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

motion-doctrine skill. Agent Mart. https://agentmart.dev/skills/144126-motion-doctrine (last updated 2026-10-24)