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using-isometric-skills

Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.

Skill by 0xheycat

IndexedMIT★ 40
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Works with Claude Code, Claude apps, Codex, Cursor, Gemini CLI, GitHub Copilot, VS Code, OpenCode, Goose, Windsurf. Read the repository before you give any tool access to your data.

npx agentmarket install skill/0xheycat-using-isometric-skills

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.

Use cases: writing, productivity

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Permissions

What this skill can do and what it asks for, from its SKILL.md. Checked Oct 25, 2026.

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Network hosts it talks to 1

  • codeload.github.com · found in install command

Files it touches

  • ~/.claude/skills/using-isometric-skills

What's inside

Skill name
using-isometric-skills
Description
Use when starting ANY isometric game task to route the request to the correct specialized skill before writing code or generating art.
License
MIT
Instructions
66 lines in SKILL.md · view on GitHub

Files (1)

  • SKILL.md

SKILL.md (first lines)

# Using Isometric Skills (Router)

## Overview

This is the meta-skill. Isometric games fail when you jump straight into code or art without picking the right workflow. This skill maps an incoming request to the exact specialized skill that should handle it, in the correct order: art direction -> asset generation -> asset processing -> engine -> gameplay -> polish.

## When to Use

- The user asks for anything isometric and you are not sure which skill applies.
- You are tempted to free-style a renderer, tile, or sprite without a workflow.
- A task spans multiple stages (art + engine) and needs sequencing.

## Process

1. Classify the request into one phase: Art Foundations, Asset Generation, Asset Processing, Engine & Rendering, Gameplay, or Polish.
2. Open the matching skill from the table below and follow it exactly. Do not improvise.
3. If the task spans phases, run skills in pipeline order (art -> assets -> processing -> engine -> gameplay -> polish).
4. Lock art direction FIRST. Every asset skill depends on a single agreed style sheet.
5. Return to this router whenever the user changes scope.

### Routing table

| If the task is about... | Use skill |
|---|---|
| Low-VRAM ComfyUI / model setup | `comfyui-lowvram-setup` |
| Choosing a consistent art style | `isometric-art-direction` |
| Ground tiles that tile seamlessly | `seamless-isometric-terrain` |
| Trees, rocks, props | `isometric-object-sprites` |
| Houses, barns, shops | `isometric-building-sprites` |
| Characters, 8-direction | `isometric-character-sprites` |
| Animated water, fire, windmills | `animated-sprite-generation` |
| Removing backgrounds / edges | `transparent-cutout-cleanup` |
| Packing sprites into an atlas | `spritesheet-atlas-packing` |
| Auto edge transitions | `autotiling-transitions` |
| Grid <-> screen math | `isometric-grid-math` |
| Drawing the world on canvas | `canvas2d-isometric-renderer` |
| Things drawn in wrong order | `depth-sorting-occlusion` |
| Map file format | `tilemap-data-format` |
| Moving units around obstacles | `isometric-pathfinding` |
| Pan / zoom camera | `camera-pan-zoom-controls` |
| Click-to-select a tile | `tile-picking-interaction` |
| Frame drops, lag | `canvas-performance-optimization` |
| Automating the asset pipeline | `asset-pipeline-automation` |

## Rationalizations (Stop Lying to Yourself)

| Excuse | Reality |
|---|---|
| "This task is simple, I do not need a skill" | Simple tasks are where silent inconsistencies enter. Route it anyway. |
| "I will pick the skill later" | Order matters. Wrong order means re-generating assets twice. |

## Red Flags - STOP if you catch yourself:

- Writing renderer code before art direction is locked.
- Generating assets in 3 different styles because no style sheet exists.
- Skipping straight to gameplay before the world renders correctly.

## Verification

You are NOT done until every box is checked:

- [ ] The request is mapped to exactly one starting skill.
- [ ] Multi-phase tasks have an explicit skill order written down.
- [ ] Art direction is locked before any asset is generated.

From 0xheycat/isometric-game-skills, MIT.

More from 0xheycat/isometric-game-skills

Signals

Stars
40
Forks
5
Open issues
3
Last commit (this folder)
Jun 10, 2026 (4 months ago)
Last release
Jun 10, 2026 (4 months ago)

From GitHub (fetched Oct 24, 2026).

Details

License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Cite this page

using-isometric-skills. Agent Mart. https://agentmart.dev/skills/0xheycat-using-isometric-skills (last updated 2026-10-24)