Skip to content
Agentmart
Submit a tool

Voidless

Generate game assets: sprites, animations, tilesets, sound effects, music, video and 3D models.

Connector by voidless.devOfficial · Domain verified by the MCP Registry

IndexedLicense unknownLocal (stdio)Remote (HTTP)
Write a review

Chalk Labs

Need help deploying Voidless?

Chalk Labs sets up agents like this inside real teams: connected to your tools, tested on your data, with a human in the loop where it matters.

Book a call

Install

Works with Claude Code, VS Code, Codex, Cursor, Windsurf, Claude Desktop. Read the repository before you give any tool access to your data.

npx agentmarket install connector/voidless-dev-voidless

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

Remote endpoint

  • https://mcp.voidless.dev/mcp Remote (HTTP)

Get the weekly diff

The weekly diff: one email a week with new agent tools, notable updates and grade changes, plus security alerts for tools you follow. Double opt-in, one-click unsubscribe.

We use your email only for this newsletter. Privacy

About

Generate game assets: sprites, animations, tilesets, sound effects, music, video and 3D models.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this server can do and what it asks for, from its tool list and install config. Checked Oct 25, 2026.

Tools
7 read · 5 write · 2 delete · 10 not yet classified
Secrets
1 (API keys, tokens or passwords)
Install scripts
None found
Runs as
Node.js package

Tools by what they do 24

Read from the source code; the running server may list different tools.

Read 7 · Look things up without changing anything.

  • check_generation
  • extract_parts
  • get_animation_presets
  • get_asset
  • get_image_data
  • list_assets
  • pixelate_image

Write 5 · Create, change, send or run things.

  • clean_up_sprite
  • edit_image
  • generate_animation_set
  • rig_3d_model
  • upload_image

Delete 2 · Delete, drop, revoke or wipe things.

  • tag_asset
  • tag_frame

Not yet classified 10 · We could not tell from the name and description.

  • animate_3d_model
  • animate_sprite
  • extend_video
  • flip_left_side
  • generate_3d_model
  • generate_image
  • generate_music
  • generate_sfx
  • generate_video
  • rotate_sprite

Secrets and settings it asks for

Secrets: values you paste in that let it act as you.

  • VOIDLESS_API_KEY

Network hosts it talks to 1

  • mcp.voidless.dev · found in remote endpoint, install command

Files it touches

  • Any path the agent passes to its tools

Tools (24)

Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].

  • animate_3d_model

    Animate a rigged 3D model from a description of the motion. 30 credits.

  • animate_sprite

    Animate one sprite into a single 16-frame clip from a description of the motion. For several clips (walk + run + attack, or every direction) use generate_animation_set instead: it is one job. 15 credits.

  • check_generation

    Get the result of a generation that was still running when its tool returned (the tool said 'Still generating' and gave a job). Call it about a minute later; if it is still running, wait and call again. Never re-run the original tool instead: that makes and charges a second one. Free.

  • clean_up_sprite

    Make a sprite or a short animation made ANYWHERE (another AI tool, an artist, a screen recording) game-ready with Voidless's own clean-up: background removed with stray pieces checked (sparks and dust kept, smudges removed); pixel art put on a real pixel grid with one palette and stray pixels fixed. A 1-5 s video comes back as 16 frames: kind 'loop' cuts the cleanest loop (walk, run, idle), 'once' keeps the whole move (attack, jump). Saved to the user's library. Give the file as a public URL (best for videos) or base64. 1 free run a day (10 on Voidless+), then 1 credit an image, 2 a video. For…

  • edit_image

    Edit an existing image asset with an instruction (change colours, add a hat, fix a detail…). The edit is added as a new frame; the original stays. 5 credits.

  • extend_video

    Continue an existing video asset from its last frame. 15 credits per second.

  • extract_parts

    Split a character sprite into separate body parts (head, torso, arms, legs…) as 'layer' frames, for rigging or cut-out animation. 5 credits. Call get_asset afterwards for the parts' frame ids.

  • flip_left_side

    Mirror every right, up-right and down-right animation on an asset that has no left twin into one (walk-right -> walk-left). The 8-way turns draw the left side as a mirror of the right, so animate the right-facing turns and flip for the rest. Free (no model call). One-sided details swap sides.

  • generate_3d_model

    Generate a 3D model (GLB) from a prompt. 15 credits (lq) or 60 (hq).

  • generate_animation_set

    Generate several animations in one job. Two ways to use it: 1. A PRESET on one sprite: platformer-character (idle, run, jump, attack-1, death, hurt) or a top-down set (topdown-walk/run/dash/attack: 8 directions; topdown-idle: 4). Each item gets the preset's actions. 2. A PRESET across an 8-way rotation set: one item per facing, {assetId, frameIndex:<rotation frame id>, imageIndex:i} where i is the facing's position in the frame's facings list, and every facing gets its own directional clip (walk-left from the left-facing image, …). If the facings list has no 'down' (the sprite was drawn facing…

  • generate_image

    Generate a game sprite/asset image. Infer every field from the request: art STYLE, colour PALETTE, asset TYPE, output SIZE and PERSPECTIVE; for characters also facing/pose/bodyType. Use the default model (flux2-klein, 1 credit) unless the user names another. Costs by model: flux2-klein 1, flux-juggernaut 1, seedream-5-flash 2, gpt-image-2.5 5, retro-diffusion 10, nano-banana-2 15 credits (a reference image makes it 2 and uses flux2-klein). Call it once per request and show the result; ask the user before generating again (each call spends credits).

  • generate_music

    Generate a music track. 10 credits.

  • generate_sfx

    Generate a short sound effect (coin pickup, sword hit, footstep…). 5 credits.

  • generate_video

    Generate a short video clip (trailer shot, cutscene, animated background) from a prompt and 1–7 reference images. 15 credits per second.

  • get_animation_presets

    List the animation-set presets (platformer-character, topdown-walk/run/dash/attack/idle) with the actions each one makes, and the quality tiers with their credit cost per pass. Free.

Show 9 more tools
  • get_asset

    Show one asset with every frame: frame ids, types (animation, rotations - 8-way, edit - text, layer…), names, facings and image keys. Frame ids are what frameIndex/items/frameId take elsewhere; image keys are what referenceFile and end_frame take. Free.

  • get_image_data

    An asset's image as a data: URI to put straight into HTML (<img src=…> or a CSS background), for sandboxes that cannot load images from another site, such as Claude's HTML artifacts. For an animation or rotation frame it returns ONE horizontal sprite strip (all frames side by side, each size×size) plus a CSS snippet that plays it. Shrunk to fit a reply (small sizes are fine for sprites; scale them up in CSS with image-rendering: pixelated). Free.

  • list_assets

    List the user's Voidless assets, newest first: id, type, prompt, tags and how many frames/animations each has. Use this to find an asset to animate, rotate or edit. Free.

  • pixelate_image

    Convert any image to pixel art at a target size and colour count. Returns the image; nothing is saved to the library. 1 credit.

  • rig_3d_model

    Add a skeleton to a humanoid 3D model so it can be animated (non-humanoids are refused before any charge). Run before animate_3d_model. 140 credits.

  • rotate_sprite

    Turn a sprite into an 8-way set (front, back, sides and diagonals) in one pass. The result is a 'rotations - 8-way' frame whose facings line up with its images; pass those to generate_animation_set to animate each direction. Works best from a side-profile sprite. 10 credits.

  • tag_asset

    Add, remove or replace the tags on an asset, so it can be found again with list_assets(tag). Free.

  • tag_frame

    Add, remove or replace the tags on one frame of an image asset (an animation, edit or part), e.g. to mark which clip is 'idle' or 'final'. 8-way rotation frames cannot be tagged: their tags are the facings the animation presets rely on. Free.

  • upload_image

    Add an image the user already has to their library, so it can be animated, rotated or edited. It must be square at 32, 64, 128, 256, 512 or 1024 px. Free.

Signals

Last release
Oct 26, 2026 (5 days ago)

Details

Registry name
dev.voidless/voidless
Version
1.6.14
Auth
Auth not stated, API key
Packages
npm voidless-mcp
License
License unknown
First seen
Oct 24, 2026
Last checked
Oct 26, 2026

Done for you

Rather not set it up yourself?

Chalk Labs scopes, builds and runs agents for your team: the task audit, the eval harness, the integrations and the weekly ops report. Fixed scope, priced before we start.

See how we build AI agents →Read the case studies

Chalk Labs is a two-founder AI and growth studio. We build AI agents, CRMs and MVPs for Web3 and AI companies, and have shipped 50+ product and token launches.

launches shipped
50+
launches shipped
media placements
500+
media placements
founders on every account
2
founders on every account

Press we've placed: Forbes · CoinDesk · Decrypt · Cointelegraph · The Block

Rahil Jain, Co-founder, Chalk Labs. Ex-Goldman Sachs engineer. You talk to the person who builds it.

Get Voidless running in your business

Tell us what you want to automate. A founder replies within one working day with a plan, not a pitch deck.

Goes to the Chalk Labs founders, not the newsletter. Privacy

Need help deploying Voidless?

CallGet help
Cite this page

Voidless MCP server. Agent Mart. https://agentmart.dev/connectors/voidless-dev-voidless (last updated 2026-10-26)