Voidless
Generate game assets: sprites, animations, tilesets, sound effects, music, video and 3D models.
Connector by voidless.devOfficial · Domain verified by the MCP Registry
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Install
Works with Claude Code, VS Code, Codex, Cursor, Windsurf, Claude Desktop. Read the repository before you give any tool access to your data.
npx agentmarket install connector/voidless-dev-voidless
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Remote endpoint
https://mcp.voidless.dev/mcpRemote (HTTP)
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About
Reviews
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Permissions
What this server can do and what it asks for, from its tool list and install config. Checked Oct 25, 2026.
- Tools
- 7 read · 5 write · 2 delete · 10 not yet classified
- Secrets
- 1 (API keys, tokens or passwords)
- Install scripts
- None found
- Runs as
- Node.js package
Tools by what they do 24
Read from the source code; the running server may list different tools.
Read 7 · Look things up without changing anything.
check_generationextract_partsget_animation_presetsget_assetget_image_datalist_assetspixelate_image
Write 5 · Create, change, send or run things.
clean_up_spriteedit_imagegenerate_animation_setrig_3d_modelupload_image
Delete 2 · Delete, drop, revoke or wipe things.
tag_assettag_frame
Not yet classified 10 · We could not tell from the name and description.
animate_3d_modelanimate_spriteextend_videoflip_left_sidegenerate_3d_modelgenerate_imagegenerate_musicgenerate_sfxgenerate_videorotate_sprite
Secrets and settings it asks for
Secrets: values you paste in that let it act as you.
VOIDLESS_API_KEY
Network hosts it talks to 1
mcp.voidless.dev· found in remote endpoint, install command
Files it touches
- Any path the agent passes to its tools
Tools (24)
Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].
animate_3d_modelAnimate a rigged 3D model from a description of the motion. 30 credits.
animate_spriteAnimate one sprite into a single 16-frame clip from a description of the motion. For several clips (walk + run + attack, or every direction) use generate_animation_set instead: it is one job. 15 credits.
check_generationGet the result of a generation that was still running when its tool returned (the tool said 'Still generating' and gave a job). Call it about a minute later; if it is still running, wait and call again. Never re-run the original tool instead: that makes and charges a second one. Free.
clean_up_spriteMake a sprite or a short animation made ANYWHERE (another AI tool, an artist, a screen recording) game-ready with Voidless's own clean-up: background removed with stray pieces checked (sparks and dust kept, smudges removed); pixel art put on a real pixel grid with one palette and stray pixels fixed. A 1-5 s video comes back as 16 frames: kind 'loop' cuts the cleanest loop (walk, run, idle), 'once' keeps the whole move (attack, jump). Saved to the user's library. Give the file as a public URL (best for videos) or base64. 1 free run a day (10 on Voidless+), then 1 credit an image, 2 a video. For…
edit_imageEdit an existing image asset with an instruction (change colours, add a hat, fix a detail…). The edit is added as a new frame; the original stays. 5 credits.
extend_videoContinue an existing video asset from its last frame. 15 credits per second.
extract_partsSplit a character sprite into separate body parts (head, torso, arms, legs…) as 'layer' frames, for rigging or cut-out animation. 5 credits. Call get_asset afterwards for the parts' frame ids.
flip_left_sideMirror every right, up-right and down-right animation on an asset that has no left twin into one (walk-right -> walk-left). The 8-way turns draw the left side as a mirror of the right, so animate the right-facing turns and flip for the rest. Free (no model call). One-sided details swap sides.
generate_3d_modelGenerate a 3D model (GLB) from a prompt. 15 credits (lq) or 60 (hq).
generate_animation_setGenerate several animations in one job. Two ways to use it: 1. A PRESET on one sprite: platformer-character (idle, run, jump, attack-1, death, hurt) or a top-down set (topdown-walk/run/dash/attack: 8 directions; topdown-idle: 4). Each item gets the preset's actions. 2. A PRESET across an 8-way rotation set: one item per facing, {assetId, frameIndex:<rotation frame id>, imageIndex:i} where i is the facing's position in the frame's facings list, and every facing gets its own directional clip (walk-left from the left-facing image, …). If the facings list has no 'down' (the sprite was drawn facing…
generate_imageGenerate a game sprite/asset image. Infer every field from the request: art STYLE, colour PALETTE, asset TYPE, output SIZE and PERSPECTIVE; for characters also facing/pose/bodyType. Use the default model (flux2-klein, 1 credit) unless the user names another. Costs by model: flux2-klein 1, flux-juggernaut 1, seedream-5-flash 2, gpt-image-2.5 5, retro-diffusion 10, nano-banana-2 15 credits (a reference image makes it 2 and uses flux2-klein). Call it once per request and show the result; ask the user before generating again (each call spends credits).
generate_musicGenerate a music track. 10 credits.
generate_sfxGenerate a short sound effect (coin pickup, sword hit, footstep…). 5 credits.
generate_videoGenerate a short video clip (trailer shot, cutscene, animated background) from a prompt and 1–7 reference images. 15 credits per second.
get_animation_presetsList the animation-set presets (platformer-character, topdown-walk/run/dash/attack/idle) with the actions each one makes, and the quality tiers with their credit cost per pass. Free.
Show 9 more tools
get_assetShow one asset with every frame: frame ids, types (animation, rotations - 8-way, edit - text, layer…), names, facings and image keys. Frame ids are what frameIndex/items/frameId take elsewhere; image keys are what referenceFile and end_frame take. Free.
get_image_dataAn asset's image as a data: URI to put straight into HTML (<img src=…> or a CSS background), for sandboxes that cannot load images from another site, such as Claude's HTML artifacts. For an animation or rotation frame it returns ONE horizontal sprite strip (all frames side by side, each size×size) plus a CSS snippet that plays it. Shrunk to fit a reply (small sizes are fine for sprites; scale them up in CSS with image-rendering: pixelated). Free.
list_assetsList the user's Voidless assets, newest first: id, type, prompt, tags and how many frames/animations each has. Use this to find an asset to animate, rotate or edit. Free.
pixelate_imageConvert any image to pixel art at a target size and colour count. Returns the image; nothing is saved to the library. 1 credit.
rig_3d_modelAdd a skeleton to a humanoid 3D model so it can be animated (non-humanoids are refused before any charge). Run before animate_3d_model. 140 credits.
rotate_spriteTurn a sprite into an 8-way set (front, back, sides and diagonals) in one pass. The result is a 'rotations - 8-way' frame whose facings line up with its images; pass those to generate_animation_set to animate each direction. Works best from a side-profile sprite. 10 credits.
tag_assetAdd, remove or replace the tags on an asset, so it can be found again with list_assets(tag). Free.
tag_frameAdd, remove or replace the tags on one frame of an image asset (an animation, edit or part), e.g. to mark which clip is 'idle' or 'final'. 8-way rotation frames cannot be tagged: their tags are the facings the animation presets rely on. Free.
upload_imageAdd an image the user already has to their library, so it can be animated, rotated or edited. It must be square at 32, 64, 128, 256, 512 or 1024 px. Free.
Signals
- Last release
- Oct 26, 2026 (5 days ago)
Details
- Registry name
dev.voidless/voidless- Version
- 1.6.14
- Auth
- Auth not stated, API key
- Packages
- npm voidless-mcp
- License
- License unknown
- Website
- voidless.dev
- First seen
- Oct 24, 2026
- Last checked
- Oct 26, 2026
- Source
- Official MCP Registry
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Cite this page
Voidless MCP server. Agent Mart. https://agentmart.dev/connectors/voidless-dev-voidless (last updated 2026-10-26)