PicoBerry
An AI 3D workspace for games, VR, and beyond.
Connector by UModeler · GitHub account verified by the MCP Registry
Install
Works with Claude Code, Codex, VS Code, Cursor, Windsurf, Claude Desktop. Read the repository before you give any tool access to your data.
npx agentmarket install connector/umodeler-picoberry-mcp
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
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Permissions
What this server can do and what it asks for, from its tool list, install config and code. Checked Oct 25, 2026.
- Tools
- 6 read · 2 write · 0 delete · 6 not yet classified
- Secrets
- 1 (API keys, tokens or passwords)
- Install scripts
- None found
- Runs as
- Node.js package
Tools by what they do 14
Read from the source code; the running server may list different tools.
Read 6 · Look things up without changing anything.
get_assetget_creditslist_animation_presetslist_modelslist_my_assetswait_for_asset
Write 2 · Create, change, send or run things.
download_assetgenerate_3d_from_text
Not yet classified 6 · We could not tell from the name and description.
animategenerate_3d_from_imagegenerate_imageparts_boardremeshtexture
Secrets and settings it asks for
Secrets: values you paste in that let it act as you.
PICOBERRY_API_KEY
Other settings (environment variables or headers).
PICOBERRY_API_BASE
Network hosts it talks to 4
api.picoberry.ai· found in codegithub.com· found in codeglama.ai· found in codepicoberry.ai· found in code
Tools (14)
Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].
animateAuto-rig an existing 3D character asset and apply an animation, producing a NEW asset (async). Pick `preset` from list_animation_presets for the SAME engine. Costs credits — see list_models(category='animate'). wait_for_asset → files.model.
download_assetExport a completed 3D asset and get a short-lived signed download URL. glb = a single self-contained file. fbx/obj download as a .zip bundle (model + textures; + Unity .meta files when texture_preset='unity') — unzip before importing. For Unity use fbx (there is no built-in glb importer).
generate_3d_from_imageGenerate a 3D model (GLB) from one image, or from 2–4 views of the same subject (multi-view → higher-fidelity geometry), async. Single: `image_url` (any public http/https image, or a prior generation's files.image) OR `image_path` (a local file, uploaded directly — no hosting needed). Multi-view: `image_urls` OR `image_paths`, ordered [front, left, back, right] (2–4 views). Not every engine takes multi-view — check `supportsMultiView` from list_models(category='image-to-3d'); unsupported engines return 400. Local files win over URLs. Then wait_for_asset and read files.model. Costs credits — se…
generate_3d_from_textGenerate a game-ready 3D model (GLB) from a text prompt (async). Returns an asset { id }; call wait_for_asset (or poll get_asset) until taskStatus=2 and read files.model (GLB URL). Costs credits — see list_models(category='3d'). Omit `engine` for the default.
generate_imageGenerate a 2D image from a text prompt (async). Returns an asset { id }; then call wait_for_asset (or poll get_asset) until taskStatus=2 and read files.image (PNG URL). Costs credits — see list_models(category='image'). Omit `model` for the default. Up to 4 reference image URLs can guide the result (best with nano-banana). Set `count` (1–4) for several images from one call: the top-level fields stay the first image and `assets[]` lists every image (same batchId) — wait_for_asset on each id. Each image is billed separately; if the balance can't cover all of them nothing is charged. A count abov…
get_assetGet a generation's status + result. taskStatus: 0=pending 1=processing 2=succeeded 3=failed. When succeeded, files.{model,image,thumbnail,textures} hold signed result URLs (short TTL — download promptly). On failure, read errorDetail.
get_creditsGet the current PicoBerry credit balance for the authenticated key.
list_animation_presetsList animation preset ids for the `animate` tool. Presets are engine-specific (Tripo ~97 / Meshy ~675) — pick one from the SAME engine you animate with. Optionally filter with a case-insensitive substring.
list_modelsList available generation engines/models and their credit cost for a category. Call this before generating instead of hardcoding engine names. Returns [{ name, label, cost, paidOnly, supportsMultiView, supportsUltraMode, ultraCost, ... }] — use `name` as the engine/model value. NOTE: the two 3D surfaces are SEPARATE catalogs — `3d` is text-to-3D, `image-to-3d` is image-to-3D. An unrecognized category silently falls back to `3d`, so a guessed value returns a plausible list that is missing image-only engines.
list_my_assetsList your generated assets (newest first, owner-scoped) for browsing/sync. Filter by category (3d/image/…) or keyword.
parts_boardDecompose one reference image into an exploded "parts board" image (async) — the subject laid out as separated components on one canvas. Input: `asset_id` (an existing IMAGE asset you own), `image_url` (a public http/https image), OR `image_path` (a local file, uploaded directly). Engine/resolution/prompt are server-fixed — no params. Returns an asset { id }; call wait_for_asset (or poll get_asset) until taskStatus=2 and read files.image (the board PNG). Feed that image to generate_3d_from_image for a parts-separated mesh. Costs 80 credits — see list_models(category='parts-board'). Precedence …
remeshRetopologize an existing 3D asset into a NEW asset (async). Costs credits — see list_models(category='remesh') (pb-remesh is cheapest). wait_for_asset → files.model.
textureRe-texture an existing 3D asset (PBR) into a NEW asset (async). Describe the desired look in `prompt`. Costs credits — see list_models(category='texture'). wait_for_asset → files.model.
wait_for_assetPoll an asset until it finishes (taskStatus 2 or 3) or the timeout elapses, then return the final asset. Use right after generate_* / remesh / texture / animate. 3D generations can take several minutes.
Signals
- Stars
- 2
- Forks
- 0
- Open issues
- 1
- Last commit
- Oct 20, 2026 (9 days ago)
- Last release
- Oct 22, 2026 (7 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Registry name
io.github.UModeler/picoberry-mcp- Version
- 0.1.7
- Auth
- API key
- Packages
- npm @picoberry/mcp-server
- License
- MIT
- Repository
- github.com/UModeler/picoberry-mcp
- Website
- picoberry.ai
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
Cite this page
PicoBerry MCP server. Agent Mart. https://agentmart.dev/connectors/umodeler-picoberry-mcp (last updated 2026-10-24)