Quartermaster
Local MCP asset intelligence across Unity, Fab, Megascans, Gumroad & Cosmos.
Connector by Tanshaydar · GitHub account verified by the MCP Registry
Install
Works with Claude Desktop. Read the repository before you give any tool access to your data.
MCP bundle (.mcpb): open it with Claude Desktop.
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this server can do and what it asks for, from its tool list, install config and code. Checked Oct 25, 2026.
- Tools
- 8 read · 1 write · 0 delete
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Downloaded binary
Tools by what they do 9
Read from the source code; the running server may list different tools.
Read 8 · Look things up without changing anything.
audit_projectget_asset_detailsget_stack_recommendationsget_vault_statslist_asset_categorieslist_stack_recipessearch_owned_assetsvalidate_stack
Write 1 · Create, change, send or run things.
import_asset_to_project
Network hosts it talks to 10
api.cosmos.leartesstudios.com· found in codeapi.github.com· found in codeassetstore.unity.com· found in codecosmos.leartesstudios.com· found in codeepicgames.com· found in codefab.com· found in codegithub.com· found in install command, codeglama.ai· found in codegumroad.com· found in codeid.unity.com· found in code
Files it touches
/var/lib/flatpak/exports/bin/com.google.Chrome/var/lib/flatpak/exports/bin/org.chromium.Chromium- Your home directory (~)
~/.codeium/windsurf/mcp_config.json~/.cursor/mcp.json~/.local/share- Any path the agent passes to its tools
Tools (9)
Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].
audit_projectDetect the engine, version and render pipeline of a game project (Unity: from ProjectVersion.txt / manifest.json; Unreal: .uproject / DefaultEngine.ini). Call this BEFORE recommending or importing assets so pipeline mismatches (e.g. URP-only shader into an HDRP project) are caught.
get_asset_detailsFull details for one owned asset: summary, usage notes, gallery/video links, store URL.
get_stack_recommendationsGiven a game/feature description (e.g. 'third-person fantasy open world with magic combat and a village'), sweep the vault using 3-way hybrid search (FTS + BGE + CLIP) and recommend which owned packages fit which aspect of the problem.
get_vault_statsOverall vault stats: total assets per engine, per category, and how many are already downloaded locally vs cloud-only.
import_asset_to_projectUnpack a locally-downloaded Unity Asset Store package (.unitypackage) directly into a Unity project's Assets/ folder. Only works for assets tagged local=true (check with search first). project_dir must be the Unity project root (the folder containing Assets/). A UPM package shipped inside it (Packages/<name>/ with a package.json) is installed as an embedded package in <project>/Packages/<name>/ and listed in embedded_packages.
list_asset_categoriesList all categories and how many owned assets fall into each.
list_stack_recipesCurated production stacks ('asset recipes') resolved against the user's OWN library. Each recipe lists which owned assets fill each slot.
search_owned_assetsSearch the user's asset vault across Unity, Fab, Quixel Megascans, Gumroad, and Cosmos. Hybrid: keyword (FTS5) fused with BGE text embeddings and CLIP visual vectors via 3-way RRF. Results include 'match' attribution ('keyword+semantic+vision') and 'ownership' ('vault_owned' vs 'catalog_grant'). engine: target game engine compatibility (all|unity|unreal|godot). Engine-agnostic sources (Quixel FBX/textures, Cosmos) match both unity and unreal. source: filter by marketplace provider (all|unity|fab|quixel|gumroad|cosmos). pipeline: render pipeline (all|HDRP|URP|Built-in). local_only: only assets…
validate_stackLint a set of owned assets that are planned for one project/stack. Detects role conflicts (two weather systems, two vegetation renderers, …), same-product family notes, and missing prerequisites (e.g. MicroSplat module without core MicroSplat). Call before importing multiple assets together.
Signals
- Stars
- 3
- Forks
- 2
- Open issues
- 0
- Last commit
- Sep 29, 2026 (29 days ago)
- Last release
- Sep 29, 2026 (29 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Registry name
io.github.Tanshaydar/quartermaster- Version
- 1.3.0
- Auth
- No auth
- Packages
- mcpb https://github.com/Tanshaydar/Quartermaster/releases/download/v1.3.0/Quartermaster-mcp-windows-x64.zip
- License
- MIT
- Repository
- github.com/Tanshaydar/Quartermaster
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
Cite this page
Quartermaster MCP server. Agent Mart. https://agentmart.dev/connectors/tanshaydar-quartermaster (last updated 2026-10-24)