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Quartermaster

Local MCP asset intelligence across Unity, Fab, Megascans, Gumroad & Cosmos.

Connector by Tanshaydar · GitHub account verified by the MCP Registry

IndexedMITLocal (stdio)★ 3
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Works with Claude Desktop. Read the repository before you give any tool access to your data.

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MCP bundle (.mcpb): open it with Claude Desktop.

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About

Local MCP asset intelligence across Unity, Fab, Megascans, Gumroad & Cosmos.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this server can do and what it asks for, from its tool list, install config and code. Checked Oct 25, 2026.

Tools
8 read · 1 write · 0 delete
Secrets
None asked for
Install scripts
None found
Runs as
Downloaded binary

Tools by what they do 9

Read from the source code; the running server may list different tools.

Read 8 · Look things up without changing anything.

  • audit_project
  • get_asset_details
  • get_stack_recommendations
  • get_vault_stats
  • list_asset_categories
  • list_stack_recipes
  • search_owned_assets
  • validate_stack

Write 1 · Create, change, send or run things.

  • import_asset_to_project

Network hosts it talks to 10

  • api.cosmos.leartesstudios.com · found in code
  • api.github.com · found in code
  • assetstore.unity.com · found in code
  • cosmos.leartesstudios.com · found in code
  • epicgames.com · found in code
  • fab.com · found in code
  • github.com · found in install command, code
  • glama.ai · found in code
  • gumroad.com · found in code
  • id.unity.com · found in code

Files it touches

  • /var/lib/flatpak/exports/bin/com.google.Chrome
  • /var/lib/flatpak/exports/bin/org.chromium.Chromium
  • Your home directory (~)
  • ~/.codeium/windsurf/mcp_config.json
  • ~/.cursor/mcp.json
  • ~/.local/share
  • Any path the agent passes to its tools

Tools (9)

Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].

  • audit_project

    Detect the engine, version and render pipeline of a game project (Unity: from ProjectVersion.txt / manifest.json; Unreal: .uproject / DefaultEngine.ini). Call this BEFORE recommending or importing assets so pipeline mismatches (e.g. URP-only shader into an HDRP project) are caught.

  • get_asset_details

    Full details for one owned asset: summary, usage notes, gallery/video links, store URL.

  • get_stack_recommendations

    Given a game/feature description (e.g. 'third-person fantasy open world with magic combat and a village'), sweep the vault using 3-way hybrid search (FTS + BGE + CLIP) and recommend which owned packages fit which aspect of the problem.

  • get_vault_stats

    Overall vault stats: total assets per engine, per category, and how many are already downloaded locally vs cloud-only.

  • import_asset_to_project

    Unpack a locally-downloaded Unity Asset Store package (.unitypackage) directly into a Unity project's Assets/ folder. Only works for assets tagged local=true (check with search first). project_dir must be the Unity project root (the folder containing Assets/). A UPM package shipped inside it (Packages/<name>/ with a package.json) is installed as an embedded package in <project>/Packages/<name>/ and listed in embedded_packages.

  • list_asset_categories

    List all categories and how many owned assets fall into each.

  • list_stack_recipes

    Curated production stacks ('asset recipes') resolved against the user's OWN library. Each recipe lists which owned assets fill each slot.

  • search_owned_assets

    Search the user's asset vault across Unity, Fab, Quixel Megascans, Gumroad, and Cosmos. Hybrid: keyword (FTS5) fused with BGE text embeddings and CLIP visual vectors via 3-way RRF. Results include 'match' attribution ('keyword+semantic+vision') and 'ownership' ('vault_owned' vs 'catalog_grant'). engine: target game engine compatibility (all|unity|unreal|godot). Engine-agnostic sources (Quixel FBX/textures, Cosmos) match both unity and unreal. source: filter by marketplace provider (all|unity|fab|quixel|gumroad|cosmos). pipeline: render pipeline (all|HDRP|URP|Built-in). local_only: only assets…

  • validate_stack

    Lint a set of owned assets that are planned for one project/stack. Detects role conflicts (two weather systems, two vegetation renderers, …), same-product family notes, and missing prerequisites (e.g. MicroSplat module without core MicroSplat). Call before importing multiple assets together.

Signals

Stars
3
Forks
2
Open issues
0
Last commit
Sep 29, 2026 (29 days ago)
Last release
Sep 29, 2026 (29 days ago)

From GitHub (fetched Oct 24, 2026).

Details

Registry name
io.github.Tanshaydar/quartermaster
Version
1.3.0
Auth
No auth
License
MIT
First seen
Oct 24, 2026
Last checked
Oct 24, 2026
Cite this page

Quartermaster MCP server. Agent Mart. https://agentmart.dev/connectors/tanshaydar-quartermaster (last updated 2026-10-24)