Squall Studio
Read, edit and generate AI microdrama scripts, shots, characters and video in Squall Studio
Connector by squallstudio.comOfficial · Domain verified by the MCP Registry
Install
Works with Claude Code, VS Code, Cursor, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install connector/squallstudio-com-squall-studio
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Remote endpoint
https://squallstudio.com/api/mcpRemote (HTTP)
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this server can do and what it asks for, from its tool list and install config. Checked Oct 25, 2026.
- Tools
- 18 read · 9 write · 3 delete
- Secrets
- 1 (API keys, tokens or passwords)
- Install scripts
- Nothing to install (hosted)
- Runs as
- Hosted (remote endpoint)
Tools by what they do 30
From the running server's own tool list (tools/list) on Oct 25, 2026.
Read 18 · Look things up without changing anything.
get_asset_libraryget_characterget_character_looksget_episodeget_episode_editorget_episode_shotsget_jobget_locationget_projectget_project_charactersget_project_episodesget_project_locations
Show 6 more tools
get_project_scriptget_scene_assetslist_episode_segmentslist_project_jobslist_projectslist_shot_continuity_references
Write 9 · Create, change, send or run things.
attach_shot_continuity_referencegenerate_character_imagegenerate_episode_musicgenerate_location_imagegenerate_scriptgenerate_shot_background_imagegenerate_shot_clipupdate_shot_continuity_referenceupload_shot_continuity_reference
Delete 3 · Delete, drop, revoke or wipe things.
remove_shot_continuity_referenceupdate_locationupdate_shot
Secrets and settings it asks for
Secrets: values you paste in that let it act as you.
Authorization
Network hosts it talks to 1
squallstudio.com· found in remote endpoint, install command
Files it touches
- Any path the agent passes to its tools
Tools (30)
As the server listed them on Oct 25, 2026. Descriptions are the server’s own words; hidden characters are shown as [U+…].
attach_shot_continuity_referenceAttach continuity referenceAttach an image that already exists in this project to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening frame or exact composition. Attaching one changes nothing until the clip is generated again. Find asset ids with get_asset_library. A shot's own thumbnail is its clip's last frame, so attaching the previous scene's thumbnail is the cheapest way to carry continuity forward. To use an image that is not yet an asset here, use upload_shot_continuity_r…
generate_character_imageGenerate character imageGenerate a reference image for a character. Spends credits. Returns a job id — poll it with get_job.
generate_episode_musicGenerate episode musicGenerate a background music track for an episode. Requires the episode to already have an assembled video. Spends credits. Returns a job id — poll it with get_job.
generate_location_imageGenerate location imageGenerate a reference image for a location. Spends credits. Returns a job id — poll it with get_job.
generate_scriptGenerate scriptWrite a full multi-episode script from a story premise. This CREATES A NEW PROJECT — it does not edit an existing one, and it takes no project_id. While the job runs, job.output carries live progress (phase, completedEpisodes, totalEpisodes). On success the new project also has its characters, locations, episodes, shots and segments seeded, ready for the other tools. Spends credits. Returns a job id — poll it with get_job.
generate_shot_background_imageGenerate background plateGenerate an empty background plate for one short shot. Both reference inputs steer what the plate itself looks like — layout, prop identity, materials and lighting — and are unrelated to upload_shot_continuity_reference, which guides clip generation instead. Use reference_image_asset_ids for images already in this project (find them with get_asset_library) and reference_images_base64 to send bytes you produced locally, for example a frame lifted from an earlier scene so a prop matches what is already on screen. Uploaded bytes are used for this one generation and are not kept as project assets.…
generate_shot_clipGenerate shot clipGenerate a video clip for a single shot (episode_shots row). Spends credits. Returns a job id — poll it with get_job.
get_asset_libraryList assetsread-onlyList generated assets available to a project.
get_characterGet characterread-onlyGet one character record.
get_character_looksList character looksread-onlyList a character's looks.
get_episodeGet episoderead-onlyGet one episode record.
get_episode_editorGet full episoderead-onlyGet the full episode tree in one call: project, episode, outline, script, segments, shots, characters, looks, locations and jobs. Prefer this over several narrower calls.
get_episode_shotsList shotsread-onlyList the shots in an episode.
get_jobGet job statusread-onlyGet one generation job's status and output. Use this to poll a job returned by a generate_* tool.
get_locationGet locationread-onlyGet one location record.
Show 15 more tools
get_projectGet projectread-onlyGet one project's summary and current workflow step.
get_project_charactersList charactersread-onlyList a project's characters.
get_project_episodesList episodesread-onlyList the episodes in a project.
get_project_locationsList locationsread-onlyList a project's locations.
get_project_scriptGet scriptread-onlyGet a project's full script package.
get_scene_assetsGet sceneread-onlyGet one scene with its shots, characters, locations and continuity references.
list_episode_segmentsList segmentsread-onlyList the video segments in an episode.
list_project_jobsList jobsread-onlyList generation jobs for a project, newest first.
list_projectsList projectsread-onlyList all projects owned by the authenticated user.
list_shot_continuity_referencesList continuity referencesread-onlyList the continuity reference images attached to one shot. get_scene_assets also returns these, but only for a whole scene — use this when you need the asset ids, for example to remove one or update its guidance. Each reference's saved guidance is in metadata.continuityGuidance.
remove_shot_continuity_referenceRemove continuity referencecan change or delete dataDetach one continuity reference from a shot. List them first with list_shot_continuity_references to get the asset id. This deletes the reference asset permanently and cannot be undone.
update_locationUpdate locationcan change or delete dataOverwrite fields on one location. Read it first (get_project_locations or get_location), then send ONLY the fields you changed — omitted fields are left untouched. IMPORTANT: a location is usually shared by several scenes across episodes, so this edit changes every scene that uses it. Check where it is used first; if the change is meant for one scene only, it needs a NEW location rather than an edit to this one. Editing name, short_description, visual_prompt, user_prompt, visual_style, aspect_ratio or spatial_layout marks the location stale, because its existing generated image no longer match…
update_shotUpdate shotcan change or delete dataOverwrite fields on one shot. Read the shot first (get_episode_shots or get_episode_editor), decide the change yourself, then send ONLY the fields you changed — omitted fields are left untouched. To change dialogue, edit camera_setup.short_shots[].dialogue_covered; never send the deprecated `dialogue` field, which can duplicate or resurrect lines. This writes immediately and cannot be undone.
update_shot_continuity_referenceUpdate continuity referenceSet or clear the guidance on one continuity reference already attached to a shot — the note telling the video model how to use that image. List references first with list_shot_continuity_references to get the asset id. Like attaching, this changes nothing until the clip is generated again.
upload_shot_continuity_referenceUpload continuity referenceAttach an image you produced locally to a shot as a continuity reference. A continuity reference is fed into this shot's next clip generation as a layout, prop, wardrobe and screen-direction guide — it is NOT used as the shot's opening frame or exact composition. Attaching one changes nothing until the clip is generated again. Send the image as base64 — keep it small (a 720x1280 JPEG is roughly 40-130KB of base64). PNG, JPEG and WebP only; the bytes are sniffed, so the filename extension alone will not get a non-image through. If the image is already an asset in this project, use attach_shot_c…
Signals
- Last release
- Sep 7, 2026 (1 month ago)
Details
- Registry name
com.squallstudio/squall-studio- Version
- 1.0.0
- Auth
- Bearer token
- License
- License unknown
- Website
- squallstudio.com/docs/mcp
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
- Source
- Official MCP Registry
Cite this page
Squall Studio MCP server. Agent Mart. https://agentmart.dev/connectors/squallstudio-com-squall-studio (last updated 2026-10-24)