Pixelbolt pixel art toolkit
Pixel art and sprite animation for agents: JSON recipes to PNG, APNG, GIF and sprite sheets.
Connector by skulitom · GitHub account verified by the MCP Registry
Install
Works with Claude Desktop. Read the repository before you give any tool access to your data.
MCP bundle (.mcpb): open it with Claude Desktop.
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this server can do and what it asks for, from its tool list, install config and code. Checked Oct 25, 2026.
- Tools
- 1 read · 7 write · 0 delete
- Secrets
- None asked for
- Install scripts
- None found
- Runs as
- Downloaded binary
Tools by what they do 8
Read from the source code; the running server may list different tools.
Read 1 · Look things up without changing anything.
pixel_help
Write 7 · Create, change, send or run things.
pixel_compilepixel_importpixel_inspectpixel_patchpixel_renderpixel_scenepixel_validate
Network hosts it talks to 5
cdn.jsdelivr.net· found in codegithub.com· found in install command, codeglama.ai· found in codejson.schemastore.org· found in codeskulitom.github.io· found in code
Files it touches
C:\\Windows- Any path the agent passes to its tools
Tools (8)
Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].
pixel_compileCompile poses, tilesets, effects or fluidsBuild a character animation from parts, a terrain tileset, particle effects such as sparks, embers or dust, simulated smoke, fire, explosions, steam, magic swirls, water (splashes, waterfalls, drips, bubbling potions) and thick liquids (honey, slime, mud), or a lighting normal map. Compile a pixelforge-poses source (grid, bone and mass parts; relative joints, two-bone reach, authored views, tweens, relit mirrors, contacts, and idle/walk/run/jump/attack/hurt motion templates), a pixelforge-autotile template (47-tile blob or 16-tile cardinal sets), a pixelforge-fx source (seeded particle emitter…
pixel_helpPixelbolt guide and schemaread-onlyStart here before drawing pixel art, sprites, tiles, icons, effects or animations. Returns a short quick start: the recipe format, the operations, the tools and the workflow. Pass a topic only when you need more: guide (the full authoring reference), workflow (art workflow: poses, scenes, particles, fluids, lighting), schema (the recipe JSON Schema), example (a complete recipe), or poses, scenes, autotile, fx, fluid or normals for those source formats' schemas.
pixel_importImport a PNG as a recipeTurn existing pixel art or a sprite sheet PNG into an editable recipe. Import a native-resolution 8-bit RGB/RGBA PNG (optionally sliced by an unscaled atlas) as an editable recipe without changing any pixel. Pass data (base64 PNG) or path (inside the server root). Saves the recipe as a revision.
pixel_inspectInspect pixel art framesLook at pixel art, a sprite or an animation frame by frame to check how it looks. See a project without exporting assets. Returns one PNG contact sheet of every frame (or the chosen frames, or one animation in playback order), read left to right and top to bottom, with each cell's frame name and duration. With grid: true it also returns palette-key text grids with x/y rulers for exact pixel checks. view: tile repeats frames 3x3 for seam review. view: motion accepts a pose source or explicit compile metadata with animation, optional speed and ground; reports foot slide, ground error, pose sprea…
pixel_patchPatch pixel artFix or tweak pixel art (one pixel, a colour, a frame or its timing) without redrawing it. Change a recipe with targeted edits instead of resending it. Pass revision or project, plus changes applied in order: {"set": path, "value": v}, {"insert": path, "value": v}, {"remove": path}, or {"paint": "frames[blink]", "value": [{"x": 9, "y": 7, "color": "k"}]}. Paint replaces exact RGBA in canvas coordinates after all layers; transparent erases. {"cleanup": "frames[run-2]", "value": {"corners": true}} proposes fixes for doubled corners and stray pixels. Other paths look like frames[blink].layers[body…
pixel_renderExport pixel art filesExport pixel art as game-ready files: sprite sheet, sprites, animations, GIFs or frames for a video. Render a project into PNG sprite sheet, atlas JSON, individual PNGs, APNG animations, CSS, and Canvas player. Writes a new unique folder inside the configured export directory and saves an immutable recipe revision. Returns the folder, key files (relative), frame/animation counts, actual playback and a bounded contact sheet. Large previews report sample positions and omissions; all frames still export. Optionally select an animation.
pixel_sceneCompose a pixel art sceneCompose a pixel art scene or room from sprites, tilemaps and lighting. Render a pixelforge-scene manifest (placements, tilemaps with autotile legends and neighbour rules, named cues, sequences, trajectories, attachments, ground sorting, shade placements, palette themes and optional multiplied or ramp lighting, whose lights can follow placements, flicker and flash on cues) at a time in milliseconds and return the image plus placements, the lights at that time and warnings. Assets may be inline recipes, files under the server root, or {"revision": id}. Pass export: true to write a replayable sce…
pixel_validateValidate a pixel art recipeCheck a pixel art recipe for mistakes before inspecting or exporting it. Validate a pixel project and return its revision id, dimensions, frame timing, animations, and clipping locations. Pass fps to check the timing against a video frame grid. Saves an immutable recipe revision; no asset export.
Signals
- Stars
- 7
- Forks
- 0
- Open issues
- 0
- Last commit
- Oct 24, 2026 (4 days ago)
- Last release
- Oct 25, 2026 (3 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Registry name
io.github.skulitom/pixelbolt- Version
- 0.9.1
- Auth
- No auth
- License
- MIT
- Repository
- github.com/skulitom/Pixelbolt
- First seen
- Oct 24, 2026
- Last checked
- Oct 26, 2026
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Cite this page
Pixelbolt pixel art toolkit MCP server. Agent Mart. https://agentmart.dev/connectors/skulitom-pixelbolt (last updated 2026-10-26)