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BlenderLens

MCP server that lets AI agents build, check, preview and export game assets in Blender

Connector by pzalutski-pixel · GitHub account verified by the MCP Registry

IndexedApache-2.0Local (stdio)
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Works with Claude Code, Codex, VS Code, Cursor, Windsurf, Claude Desktop. Read the repository before you give any tool access to your data.

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About

MCP server that lets AI agents build, check, preview and export game assets in Blender

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this server can do and what it asks for, from its tool list and install config. Checked Oct 25, 2026.

Tools
8 read · 21 write · 4 delete · 7 not yet classified
Secrets
1 (API keys, tokens or passwords)
Install scripts
Not scanned yet
Runs as
Node.js package

Tools by what they do 40

Read from the source code; the running server may list different tools.

Read 8 · Look things up without changing anything.

  • check_asset
  • get_mesh
  • get_object
  • get_scene
  • get_status
  • list_materials
  • measure_objects
  • render_preview

Write 21 · Create, change, send or run things.

  • add_modifier
  • apply_modifier
  • apply_transform
  • close_session
  • create_collision
  • create_file
  • create_mesh
  • create_object
  • edit_mesh
  • export_file
  • export_glb
  • import_file
Show 9 more tools
  • open_session
  • save_file
  • set_collection
  • set_material
  • set_modifier
  • set_object
  • set_parent
  • set_transform
  • set_vertex_color

Delete 4 · Delete, drop, revoke or wipe things.

  • delete_object
  • remove_modifier
  • run_python
  • run_script

Not yet classified 7 · We could not tell from the name and description.

  • animate_object
  • bake_texture
  • duplicate_object
  • join_objects
  • open_file
  • undo_change
  • unwrap_uv

Secrets and settings it asks for

Secrets: values you paste in that let it act as you.

  • BLENDERLENS_TOKEN

Other settings (environment variables or headers).

  • BLENDERLENS_ALLOWED_DIRS
  • BLENDERLENS_ALLOW_PYTHON
  • BLENDERLENS_HOST
  • BLENDERLENS_MODE
  • BLENDERLENS_PORT
  • BLENDERLENS_RENDER_DIR
  • BLENDERLENS_RUNTIME_DIR
  • BLENDERLENS_START_TIMEOUT
  • BLENDERLENS_TIMEOUT
  • BLENDER_BIN

Tools (40)

Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].

  • add_modifier

    Add a modifier to an object's stack. Returns: its settings, the stack, counts. WHEN TO CALL: for detail that stays editable.

  • animate_object

    Key an object's transform and shape keys into a named clip on an NLA track, exported as one glTF animation; a call replaces the object's keys in it. Returns: channels, frames, seconds, Godot warnings. WHEN TO CALL: for doors, rotors, morphs.

  • apply_modifier

    Bake a modifier into the mesh; refused for a shared mesh or in edit mode. Returns: the stack, counts. WHEN TO CALL: when edit_mesh must see its result.

  • apply_transform

    Bake rotation and scale into the mesh, or move its origin, mesh and children staying put; refused for a shared mesh or in edit mode. Returns: the transform. WHEN TO CALL: after scaling, before bevel or solidify.

  • bake_texture

    Bake a mesh's materials into a PNG through a UV map with Cycles (CPU), wired into them; render settings and selection are put back. Returns: path, size, seconds, image_driven channels. WHEN TO CALL: for procedural materials, AO.

  • check_asset

    Check meshes as exported: topology, normals, scale, origin, UVs, textures, morphs, overlaps; and a project's rules or rules_file (the guide lists the keys). Returns: passed; per object stats, issues {code, severity, count, faces}. WHEN TO CALL: before export_glb.

  • close_session

    Disconnect: a background Blender exits, a live one stays open. Returns: the mode closed. WHEN TO CALL: when the work is saved.

  • create_collision

    Add a collision proxy over a mesh, wire-drawn and parented; named for Godot, three.js exports leave it out. Returns: its name, counts, closed, volume_ratio. WHEN TO CALL: for physics props.

  • create_file

    Start a new, unsaved file in place of the open one. Returns: the scene. WHEN TO CALL: for a new model.

  • create_mesh

    Build a mesh object from vertices and faces in its own space. Returns: as create_object. WHEN TO CALL: for a shape no primitive gives.

  • create_object

    Add a primitive (tube, lathe and text too) or an empty, sized in the mesh so scale stays 1. Returns: its name (.001 on a clash), transform, counts. WHEN TO CALL: to start a part.

  • delete_object

    Delete objects and unused mesh data. Returns: the names deleted. WHEN TO CALL: to remove parts.

  • duplicate_object

    Copy an object with modifiers, materials and children. Returns: the copies. WHEN TO CALL: for repeated parts.

  • edit_mesh

    Run one operation on the faces picked (faces, facing) or all. bevel: the picked faces' rim edges (all edges if all faces), or with angle the edges sharper than it. amount, offset, pivot: mesh space. Returns: result_faces (extrude: the cap; inset: inner faces), counts. WHEN TO CALL: to shape a primitive.

  • export_file

    Write FBX, OBJ, STL, PLY or USD (by extension), objects chosen as export_glb does; the file is read back in a scratch scene. Returns: path, bytes, read_back counts. WHEN TO CALL: for tools that take no glTF.

Show 25 more tools
  • export_glb

    Write a .glb, Y-up (-Y front becomes +Z), for a target engine; what it cannot load is refused, as is edit mode. Returns: the file read back, with warnings for the target. WHEN TO CALL: to deliver.

  • get_mesh

    List a mesh's faces. Returns: each face's index, center, normal, side, area, material slot. WHEN TO CALL: for face indices; again after faces change.

  • get_object

    Read one object in full. Returns: transform, bounds, properties, counts before and after modifiers, modifier settings by Blender's names, slots. WHEN TO CALL: before set_modifier.

  • get_scene

    Read the scene. Returns: file state, units, and each object's type, parent, location, dimensions, counts, materials, modifiers. WHEN TO CALL: before building; after not_found.

  • get_status

    Report the attached Blender without starting one. Returns: the session (busy: what it runs), add-on, Blender, render_dir, recovery copies. WHEN TO CALL: first; after not_connected, connection_lost, busy.

  • import_file

    Import a .glb, .gltf, .obj, .fbx, .stl or .ply, or append from a .blend what is named. Returns: what it added. WHEN TO CALL: for a reference, or to check an export.

  • join_objects

    Join meshes into the first, keeping each piece's materials and faces. Returns: the object, slots and their faces. WHEN TO CALL: to make one part of pieces.

  • list_materials

    List materials. Returns: each one's values (linear, as glTF) and users. WHEN TO CALL: before set_material, to reuse one.

  • measure_objects

    Measure between objects' surfaces as exported, in world space, or cast a ray. Returns: per pair distance, closest points, touching, overlapping, overlap_faces, inside; ray object, location, normal, face. WHEN TO CALL: to fit parts, find gaps.

  • open_file

    Open a .blend in place of the open file. Returns: the scene. WHEN TO CALL: to resume work.

  • open_session

    Attach to the live Blender window or start a background one. Returns: the session. WHEN TO CALL: to pick a mode or file; else the first call attaches by BLENDERLENS_MODE.

  • remove_modifier

    Remove a modifier unapplied. Returns: the stack left, counts. WHEN TO CALL: to undo add_modifier.

  • render_preview

    Render a PNG of objects (and children) or all visible geometry, framed, others hidden, the scene unchanged. Returns: its path (open it, or inline). WHEN TO CALL: after each build step.

  • run_python

    Run Python in Blender (bpy, bmesh, mathutils); names persist; set result to return it. Returns: stdout, stderr, result. WHEN TO CALL: only for what no tool covers.

  • run_script

    Run a .py file in Blender as run_python does, with args; its folder, and parents up to a blenderlens.toml, are importable afresh each run. Returns: result, stdout, stderr, objects added, removed, changed. WHEN TO CALL: to build a model from its script.

  • save_file

    Save the open file. Returns: path, size. WHEN TO CALL: at milestones; before closing a background session.

  • set_collection

    Move objects into a collection. Returns: their collections. WHEN TO CALL: to group parts.

  • set_material

    Create or update a material, optionally on an object or its picked faces; all its users change; '' clears an image or vertex_color. Returns: its values, slot, faces. WHEN TO CALL: after shaping.

  • set_modifier

    Change a modifier's settings, place or visibility. Returns: as add_modifier. WHEN TO CALL: to tune one.

  • set_object

    Rename or hide an object, or set its display or custom properties (exported as glTF extras). Returns: its state. WHEN TO CALL: to name, hide or tag parts.

  • set_parent

    Parent an object, or clear its parent. Returns: the transform. WHEN TO CALL: to assemble parts into one node tree.

  • set_transform

    Set an object's location, rotation, scale or dimensions; null keeps a component. Returns: the transform; after drop, landed_on and moved_by. WHEN TO CALL: to place parts.

  • set_vertex_color

    Paint the faces picked (faces, facing) or all into a color attribute. Returns: faces painted, materials wired, and not_wired (setups not BlenderLens's). WHEN TO CALL: for colour without textures; exports as COLOR_0.

  • undo_change

    Step back through undo steps, one per call that changed something; Python references go stale. Returns: steps undone, counts, unsaved_changes. WHEN TO CALL: to take back calls that went wrong.

  • unwrap_uv

    Unwrap a mesh into a UV map; projections are packed. Returns: islands, area used, overlapping and out-of-bounds faces, texel density (px/m at 1024). WHEN TO CALL: before texturing or baking; unwrap needs seams (edit_mesh mark_seams).

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Stars
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Forks
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Open issues
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Weekly downloads
42
Last commit
Oct 12, 2026 (18 days ago)
Last release
Oct 10, 2026 (19 days ago)
Last package publish
Oct 10, 2026 (19 days ago)

From GitHub (fetched Oct 24, 2026) and the package registry.

Details

Registry name
io.github.pzalutski-pixel/blenderlens
Version
0.2.0
Auth
API key
License
Apache-2.0
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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BlenderLens MCP server. Agent Mart. https://agentmart.dev/connectors/pzalutski-pixel-blenderlens (last updated 2026-10-24)