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Loomle MCP for Unreal

Structured, verifiable Unreal Engine editing for AI agents.

Connector by loomle · GitHub account verified by the MCP Registry

IndexedMITLocal (stdio)★ 13
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Install

Works with Claude Desktop. Read the repository before you give any tool access to your data.

Download the bundle

MCP bundle (.mcpb): open it with Claude Desktop.

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About

Structured, verifiable Unreal Engine editing for AI agents.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this server can do and what it asks for, from its tool list, install config and code. Checked Oct 25, 2026.

Tools
4 read · 2 write · 2 delete
Secrets
None asked for
Install scripts
None found
Runs as
Downloaded binary

Tools by what they do 8

Read from the source code; the running server may list different tools.

Read 4 · Look things up without changing anything.

  • agent_skill
  • sal_query
  • sal_schema
  • status

Write 2 · Create, change, send or run things.

  • editor
  • project

Delete 2 · Delete, drop, revoke or wipe things.

  • python
  • sal_patch

Network hosts it talks to 7

  • api.github.com · found in code
  • fab.com · found in code
  • github.com · found in install command, code
  • googletagmanager.com · found in code
  • loomle.ai · found in code
  • loomle.dev · found in code
  • static.cloudflareinsights.com · found in code

Files it touches

  • Your home directory (~)

Tools (8)

Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].

  • agent_skillLoad Agent Skillread-only

    Description is built at runtime.

  • editorControl Unreal Editor

    Observe or control the Unreal Blueprint Editor. Call with no arguments for current context, or use open/close with one bare canonical SAL Blueprint or Graph Target expression.

  • projectSelect Loomle Project

    Inspect Loomle projects or bind this MCP session to one project. Call with no arguments to see the binding and candidates; pass projectId or projectRoot to bind. Binding is sticky, survives Editor restarts, and never falls through to another project while offline.

  • pythonRun Unreal Pythoncan change or delete data

    Run Python in the bound Editor when no Loomle interface covers the capability. Before run, load use-unreal-python; for PIE also load debug-unreal-pie-with-python. Poll exactly; never replay. sal.object(value) marks UObjects for canonical projection. No dry run, rollback, cancellation, idempotency.

  • sal_patchEdit Unreal with SALcan change or delete data

    Validate or modify Unreal Engine objects with one ordered SAL Patch Text. The first result block is canonical SAL Result Text; metadata and diagnostics use later blocks. Use 'dry run' before risky edits.

  • sal_queryQuery Unreal with SALread-only

    Read Unreal Engine objects with one self-contained SAL Query Text. The first text block is canonical SAL Result Text; diagnostics use later text blocks.

  • sal_schemaDiscover SAL Schemaread-only

    Description is built at runtime.

  • statusInspect Loomle Statusread-only

    Inspect Loomle Client and update status plus the bound session and Bridge health. Call once before the first Loomle operation in a task.

Signals

Stars
13
Forks
3
Open issues
21
Last commit
Oct 12, 2026 (18 days ago)
Last release
Oct 12, 2026 (18 days ago)

From GitHub (fetched Oct 24, 2026).

Details

Registry name
io.github.loomle/loomle
Version
0.7.14
Auth
No auth
License
MIT
Website
loomle.ai
First seen
Oct 24, 2026
Last checked
Oct 24, 2026

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Loomle MCP for Unreal. Agent Mart. https://agentmart.dev/connectors/loomle-loomle (last updated 2026-10-24)