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GrowBlocks Dev Kit

Build, play-test with screenshots, and ship three.js browser games on GrowBlocks.

Connector by growblocks.xyzOfficial · Domain verified by the MCP Registry

IndexedLicense unknownLocal (stdio)
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Install

Works with Claude Code, Codex, VS Code, Cursor, Windsurf, Claude Desktop. Read the repository before you give any tool access to your data.

npx agentmarket install connector/growblocks-xyz-growblocks

Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.

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About

Build, play-test with screenshots, and ship three.js browser games on GrowBlocks.

No reviews yet. Installed it? Reviews come from verified installers only. How reviews work

Permissions

What this server can do and what it asks for, from its tool list and install config. Checked Oct 25, 2026.

Tools
4 read · 8 write · 0 delete · 4 not yet classified
Secrets
None asked for
Install scripts
None found
Runs as
Node.js package

Tools by what they do 16

Read from the source code; the running server may list different tools.

Read 4 · Look things up without changing anything.

  • growblocks_block_info
  • growblocks_blocks
  • growblocks_status
  • growblocks_whoami

Write 8 · Create, change, send or run things.

  • growblocks_add_block
  • growblocks_create_game
  • growblocks_login
  • growblocks_new_game
  • growblocks_publish_block
  • growblocks_push
  • growblocks_submit
  • growblocks_update_game

Not yet classified 4 · We could not tell from the name and description.

  • growblocks_check
  • growblocks_docs
  • growblocks_games
  • growblocks_link_game

Files it touches

  • Any path the agent passes to its tools

Tools (16)

Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].

  • growblocks_add_block

    Add a block to the game: copies its files into blocks/<slug>/ and records it in growblocks.json. Then import it from ./blocks/<slug>/<entry> and read its code for how to use it. Do not edit the block files: GrowBlocks recognises the block by them and its author earns from the game (paid by GrowBlocks; the game keeps its 70%). To change one, publish a fork.

  • growblocks_block_info

    One block: what it does, its versions (and what it forked), its entry file and which live games use it.

  • growblocks_blocks

    Search the GrowBlocks blocks: parts of games other developers published (vehicles, game modes, enemy brains, level kits) that a game can add instead of writing them. Look here before building something common. Pass words to search names, descriptions and tags.

  • growblocks_check

    Run the Dev Kit checker on the game folder. play=false: static checks (syntax, unknown gb.* calls, blocked browser APIs, imports, file limits). play=true: also plays the game headless inside GrowBlocks for some seconds, reports every runtime error and returns a screenshot. Run it after every change; fix everything it reports.

  • growblocks_create_game

    Create a new game on GrowBlocks and link the folder to it. address: 3-32 lowercase letters, numbers and dashes (its URL, game.html?g=<address>). Ask the human for the name and address first. A logo (WebP, under 22 KB) and a description are needed before submitting.

  • growblocks_docs

    The GrowBlocks Dev Kit API for writing game.js (llms.txt): the contract, every gb.* call, patterns and pitfalls. Read it before writing game code. Pass topic (e.g. "gb.physics", "gb.net", "Pitfalls") to get one section.

  • growblocks_games

    The signed-in developer's games: status (draft, in review, live, changes needed), test and live builds with their links, and GrowBlocks' review note.

  • growblocks_link_game

    Link the folder to one of your existing games (writes growblocks.json).

  • growblocks_login

    Start signing in to GrowBlocks. Returns a link and a code: give both to the human, who opens the link, checks the code, signs in with Google and presses Allow. The sign-in finishes in the background; check it with growblocks_whoami.

  • growblocks_new_game

    Create a new game folder from the latest starter kit (game.js, play.html, check.mjs, llms.txt, gb.d.ts, this CLI and .mcp.json). Then pass that folder as dir to the other tools.

  • growblocks_publish_block

    Publish the folder as a block. It needs block.json (slug, name, description, entry, tags, and forkOf if it started from another block). Others can then add it, and its author earns from every live game that ships it. Only when the human asks.

  • growblocks_push

    Run the static checks, then upload the folder as a new test build of the linked game. Returns the unlisted test link to play and share. Does not make anything public. At most 20 uploads per game a day, so push when a change is worth testing.

  • growblocks_status

    The status of the game this folder is linked to (growblocks.json): builds, links, review state and note, and what to do next.

  • growblocks_submit

    Submit the latest test build to GrowBlocks for review (needs a logo and a description). Only do this when the human asks: GrowBlocks plays it and approves it or sends a note.

  • growblocks_update_game

    Change the linked game's name, tagline, description, studio (the name shown after "by"; empty = the developer's account name), players per room or logo.

Show 1 more tools
  • growblocks_whoami

    Who the GrowBlocks CLI is signed in as, and how many games they have. Fails with "Not signed in" if login is needed.

Signals

Stars
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Forks
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Open issues
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Last commit
Oct 16, 2026 (13 days ago)
Last release
Oct 16, 2026 (13 days ago)

From GitHub (fetched Oct 24, 2026).

Details

Registry name
xyz.growblocks/growblocks
Version
1.2.0
Auth
No auth
Packages
npm growblocks
License
License unknown
First seen
Oct 24, 2026
Last checked
Oct 24, 2026
Cite this page

GrowBlocks Dev Kit MCP server. Agent Mart. https://agentmart.dev/connectors/growblocks-xyz-growblocks (last updated 2026-10-24)