Edgegap
Deploy and operate multiplayer game servers on Edgegap's global edge network.
Connector by edgegap.devOfficial · Domain verified by the MCP Registry
Install
Works with Claude Code, VS Code, Codex, Cursor, Windsurf, Claude Desktop. Read the repository before you give any tool access to your data.
npx agentmarket install connector/edgegap-dev-mcp
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Remote endpoint
https://mcp.edgegap.dev/mcpRemote (HTTP)
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About
Use cases: cloud-management, containers-kubernetes
Reviews
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Permissions
What this server can do and what it asks for, from its tool list and install config. Checked Oct 25, 2026.
- Tools
- 20 read · 7 write · 4 delete · 1 not yet classified
- Secrets
- 2 (API keys, tokens or passwords)
- Install scripts
- None found
- Runs as
- Node.js package
Tools by what they do 32
From the running server's own tool list (tools/list) on Oct 25, 2026.
Read 20 · Look things up without changing anything.
edgegap_build_matchmaker_configedgegap_contextedgegap_generate_dockerfileedgegap_get_app_versionedgegap_get_deploymentedgegap_get_deployment_logsedgegap_get_deployment_metricsedgegap_get_relay_sessionedgegap_get_skilledgegap_list_app_versionsedgegap_list_appsedgegap_list_deployments
Show 8 more tools
edgegap_list_locationsedgegap_list_ping_beaconsedgegap_list_registry_tagsedgegap_list_relay_sessionsedgegap_list_skillsedgegap_update_skillsedgegap_validate_server_configedgegap_wait_for_deployment
Write 7 · Create, change, send or run things.
edgegap_create_appedgegap_create_app_versionedgegap_create_relay_sessionedgegap_deployedgegap_get_registry_credentialsedgegap_update_appedgegap_update_app_version
Delete 4 · Delete, drop, revoke or wipe things.
edgegap_delete_registry_tagedgegap_delete_relay_sessionedgegap_revoke_relay_useredgegap_stop_deployment
Not yet classified 1 · We could not tell from the name and description.
edgegap_authorize_relay_user
Secrets and settings it asks for
Secrets: values you paste in that let it act as you.
AuthorizationEDGEGAP_API_TOKEN
Network hosts it talks to 1
mcp.edgegap.dev· found in remote endpoint, install command
Files it touches
- Any path the agent passes to its tools
Tools (32)
As the server listed them on Oct 25, 2026. Descriptions are the server’s own words; hidden characters are shown as [U+…].
edgegap_authorize_relay_userAdd a player to a relay sessionAuthorize one more player (by public IP) on an existing relay session, for a player joining after the session was created. Returns that player's authorization token.
edgegap_build_matchmaker_configBuild a basic matchmaker configurationread-onlyGenerate a ready-to-upload Edgegap matchmaker JSON configuration with one profile: team count and size, optional latency rule, and optional expansions that relax the rules the longer a player waits. Checks the referenced application version exists and has ports. Edgegap has no API for creating a matchmaker, so this tool does NOT create one: save the returned config to a file (e.g. matchmaker-config.json) and have the developer upload it on the Matchmaker page of the dashboard. The matchmaker starts an authoritative dedicated server for each match, which is the recommended setup for multiplayer…
edgegap_contextShow this Edgegap MCP server's configurationread-onlyReport which Edgegap API this server talks to, its version, whether it is the local or hosted server, and the guardrails in force: read-only mode, application allowlist, max_duration ceiling, the agent deployment cap, the tag forced onto every deployment, and which tools support dry_run. Call it first when unsure what this session is allowed to do, or before anything billable. Makes no API call and never shows the token.
edgegap_create_appCreate an Edgegap applicationCreate a new application to hold game server versions. Only call this after edgegap_list_apps confirms no suitable application exists. Creating an application does not deploy anything — follow with edgegap_create_app_version.
edgegap_create_app_versionCreate an application versionRegister a container image as a deployable version of an application. The image must already be pushed to a registry that Edgegap can pull from (see edgegap_get_registry_credentials and edgegap_list_registry_tags). Resource units: 1024 cpu units = 1 vCPU; memory_mb must be at least 256 and at most double the cpu units. Set verify_image true on the first version so a bad image fails here rather than at deploy time. Refused, with nothing sent, for the "latest" or an empty docker tag (use a build ID so deployments are reproducible) and for a docker_image that also holds a registry host or tag. En…
edgegap_create_relay_sessionCreate a relay session (host-client games only)A relay is NOT a game server and is not the recommended default — for a multiplayer match, deploy an authoritative dedicated server with edgegap_deploy instead. A relay only forwards traffic between players while one player's game acts as host and owns the game state: the host can cheat and has a latency advantage, the host's PC and connection cap the match, and the match ends if the host quits. Only use this when the developer has chosen peer-to-peer/host-client, or the netcode is already a listen server and a dedicated server is not an option; if that has not been established, ask first. Nev…
edgegap_delete_registry_tagDelete one image tag from the Edgegap registrycan change or delete dataDelete one tag, and the image it points to, from this organization's Edgegap container registry, to clean up old builds. Takes exactly one image name and one exact tag; wildcards, lists and "latest" are refused, and there is no bulk delete. A version that still uses the tag can no longer start deployments, so check edgegap_list_app_versions first. Cannot be undone.
edgegap_delete_relay_sessionDelete a relay sessioncan change or delete dataClose one relay session. Connected players lose their relay connection. Delete every session you created for testing before ending your task. Takes exactly one session_id; empty IDs, wildcards and lists are refused.
edgegap_deployDeploy a game serverStart one authoritative dedicated game server from an application version, placed near the players you specify. This is the recommended way to host a multiplayer match: the server owns the game state, so no player hosts it. Returns immediately with a request_id; the server is still starting and has no connection details yet. Follow this call with edgegap_wait_for_deployment to get the address players connect to. Always stop deployments you started for testing. Every deployment is tagged "edgegap-mcp" in addition to any tags you pass, so edgegap_list_deployments with only_agent_deployments: tru…
edgegap_generate_dockerfileGenerate a game server Dockerfileread-onlyWrite a Dockerfile for this project's headless game server build, ready for Edgegap: linux/amd64 base, the build folder copied in, the binary made executable, the right headless flags (Unity -batchmode -nographics, Godot --headless), a non-root user where the engine needs it (Unreal refuses root), CRLF fixes for start scripts, and EXPOSE lines matching the ports. Call this when the project has no Dockerfile, before building anything. Look at the build output first so you can pass the real build folder, binary name and port; anything you omit is assumed and listed under assumptions, which you m…
edgegap_get_app_versionGet one application versionread-onlyRead one version in full: image, resources, ports, max_duration, whether image caching (force_cache) and verify_image are on, restart policy, and the names of its env vars (values are never shown). Use it before edgegap_update_app_version or edgegap_deploy to check what a version will do.
edgegap_get_deploymentGet deployment statusread-onlyRead the current status of one deployment, including connection address and ports once it is ready. For a deployment you just created, prefer edgegap_wait_for_deployment — it polls for you instead of making you call this in a loop.
edgegap_get_deployment_logsGet container logs for a deploymentread-onlyRetrieve stdout/stderr and crash output for a deployment. Call this whenever a deployment errors or a server exits unexpectedly — the crash exit code usually identifies the problem faster than redeploying does. Logs for stopped deployments are only retained if Endpoint Storage was configured on the version beforehand.
edgegap_get_deployment_metricsGet CPU, memory and network use of a deploymentread-onlySummarise a deployment's resource use over time: CPU, CPU throttling, memory and network, each as latest, average and peak, with the API's own labels. Use it to size a version (cpu_units, memory_mb) from a real match, or to check whether a crash was memory or CPU starvation before redeploying. Defaults to the whole life of the deployment.
edgegap_get_registry_credentialsGet Edgegap container registry push credentialsGet the push login for this organization's private Edgegap container registry (registry.edgegap.com) and the exact docker login, build and push commands for your image. Use this when the server image is not in a registry yet. Edgegap only hands these credentials to the quick-start token the Unity/Unreal plugins use; with a regular API token this tool cannot fetch them and instead returns the steps to copy them from the dashboard's Container Registry page — ask the developer for them then, do not retry. When it does return a token, it is registry-scoped (push/pull images in this project), not t…
Show 17 more tools
edgegap_get_relay_sessionGet a relay sessionread-onlyRead one relay session: whether it is ready, the relay address and ports, and each authorized player with their authorization token. edgegap_create_relay_session already waits for readiness; use this to re-read a session or one created with wait_until_ready false.
edgegap_get_skillLoad an Edgegap agent skillread-onlyLoad one Edgegap agent skill: its SKILL.md (the workflow to follow) by default, or one of its reference documents or templates with file. Load the matching skill before acting on a game project — edgegap-ngo for Unity with Netcode for GameObjects, edgegap-fishnet for Unity with FishNet, edgegap-purrnet for Unity with PurrNet, edgegap-fusion for Unity with Photon Fusion 2, edgegap-unity for other Unity projects, edgegap-unreal for Unreal Engine (edgegap-eos-voice for voice chat), edgegap-fusion-simplefps for the Photon Simple FPS sample, edgegap-godot for Godot 4 with a Godot server, edgegap-co…
edgegap_list_app_versionsList versions of an applicationread-onlyList the versions under an application, with their container image, resources, ports (including whether TLS Upgrade is on, which browser/WebGL clients need for wss://) and whether a registry login is set for pulling the image. Use this to find the version name to deploy, to check a version is ready before deploying, or to copy settings from a working version when creating a new one.
edgegap_list_appsList Edgegap applicationsread-onlyList the applications in the Edgegap organization. Start here before creating or deploying anything, so you reuse an existing application instead of making a duplicate. An "application" groups versions of one game server.
edgegap_list_deploymentsList running deploymentsread-onlyList active deployments, optionally filtered and sorted. Use this to find deployments left running from earlier sessions before starting new ones — orphaned servers cost money. Filter by status, application, version, tags, request_id, created_at, fleet_name or host_name, e.g. [{field:"application",operator:"eq",value:"my-game"},{field:"status",operator:"eq",value:"ready"}]. Operators: eq and neq on every field except created_at (eq, gte, lte); in and nin with an array value on request_id, tags, application, version, fleet_name, host_name; ilike with % wildcards on fleet_name and host_name. At …
edgegap_list_locationsList where servers can runread-onlyList the cities Edgegap can deploy to. Pass application and version to see only the locations with capacity for that version right now. Use it to pick geo_coordinates for edgegap_deploy when you have no player IPs, or to tell a developer where their players can be served from. For the ping beacons game clients use to measure latency, see edgegap_list_ping_beacons.
edgegap_list_ping_beaconsList ping beaconsread-onlyList Edgegap's ping beacons: one host per region that a game client can ping (UDP or TCP) to measure its latency before matchmaking. The matchmaker's latency rules use these measurements. Read-only; the game client does the pinging, not this tool.
edgegap_list_registry_tagsList image tags in the Edgegap registryread-onlyList the tags pushed for one image in this organization's Edgegap container registry, with push time and size. Call it after docker push to confirm the tag landed before edgegap_create_app_version, which otherwise fails later with an image-pull error.
edgegap_list_relay_sessionsList relay sessionsread-onlyList this organization's active relay sessions: id, status, readiness and player count. Relay sessions bill while open, so use this to find ones left over from earlier sessions and delete them with edgegap_delete_relay_session. Authorization tokens are not listed; read one session with edgegap_get_relay_session.
edgegap_list_skillsList the Edgegap agent skillsread-onlyList the Edgegap agent skills: tested, step-by-step workflows for getting a multiplayer game online on Edgegap, with templates (Dockerfiles, matchmaker configs, Unity C# and Unreal C++ drop-ins) and known pitfalls. Before working on a game project, load the matching skill with edgegap_get_skill: edgegap-ngo for Unity with Netcode for GameObjects, edgegap-fishnet for Unity with FishNet, edgegap-purrnet for Unity with PurrNet, edgegap-fusion for Unity with Photon Fusion 2, edgegap-unity for other Unity projects, edgegap-unreal for Unreal Engine (edgegap-eos-voice to add voice chat to it), edgega…
edgegap_revoke_relay_userRemove a player from a relay sessioncan change or delete dataRevoke one player's access to a relay session, by that player's authorization token (from edgegap_get_relay_session or edgegap_authorize_relay_user). The player loses the relay connection; the session and the other players stay.
edgegap_stop_deploymentStop a deploymentcan change or delete dataGracefully stop one deployment by request_id, sending SIGTERM to the container. Stop every deployment you started for testing before ending your task. This tool stops exactly one deployment, named by its exact request_id: empty IDs, wildcards and lists are refused, and bulk stop is deliberately not exposed.
edgegap_update_appTurn an application on or offSet whether an application accepts new deployments. Turning it off stops new deployments of every version under it; running deployments keep running. Use it to pause an application without deleting anything.
edgegap_update_app_versionUpdate an application versionChange settings on an existing version instead of creating a new one: point it at a new image tag, turn it on or off, change max_duration, set the registry login, turn on image caching (force_cache: Edgegap pre-loads the image so deployments start faster), or set the shutdown grace period. Only the fields you pass change. Deployments already running keep their old settings; new deployments get the new ones. Same refusals as edgegap_create_app_version: "latest" or empty tags, a docker_image holding a host or tag, and the API token in the registry login. Resources, ports and env vars cannot be c…
edgegap_update_skillsCheck and update the installed Edgegap skillsread-onlyCheck whether the Edgegap agent skills installed in the developer's agent are the latest, and update them. This hosted server cannot see the developer's disk: pass installed_versions (each loaded skill's metadata.version from its SKILL.md frontmatter) and it compares them with the latest on GitHub and says how to update. Skill text is never downloaded by this tool. The skills served by edgegap_get_skill need no update here.
edgegap_validate_server_configValidate a game server Dockerfile and port configread-onlyCheck a game server Dockerfile and the ports/resources you intend to register against what Edgegap requires, BEFORE building and pushing. Catches the failures that otherwise only show up after a build, push, version and deploy: ARM or Windows images (Edgegap runs linux/amd64), Unreal running as root, missing Unity -batchmode -nographics, a server bound to localhost, EXPOSE ports that do not match the version ports, a protocol that does not match the netcode transport, the "latest" tag, and bad CPU/memory ratios. Pass the Dockerfile text (read it from disk first). If there is no Dockerfile yet,…
edgegap_wait_for_deploymentWait for a deployment to become readyread-onlyPoll a deployment until it is ready, errors, or the timeout expires, then return the connection details. This is the tool to call right after edgegap_deploy. Do not build your own polling loop — this handles backoff and reports the container error detail if the server fails to start.
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- Stars
- 1
- Forks
- 1
- Open issues
- 1
- Weekly downloads
- 767
- Last commit
- Oct 22, 2026 (6 days ago)
- Last release
- Oct 22, 2026 (6 days ago)
- Last package publish
- Oct 22, 2026 (6 days ago)
From GitHub (fetched Oct 24, 2026) and the package registry.
Details
- Registry name
dev.edgegap/mcp- Version
- 0.10.0
- Auth
- Bearer token, API key
- Packages
- npm @edgegap/mcp
- License
- Apache-2.0
- Repository
- github.com/edgegap/edgegap-mcp
- Website
- edgegap.com
- First seen
- Oct 24, 2026
- Last checked
- Oct 24, 2026
Cite this page
Edgegap MCP server. Agent Mart. https://agentmart.dev/connectors/edgegap-dev-mcp (last updated 2026-10-24)