Texel MCP
Minecraft skins and textures as code: JSON specs compiled to PNG, with a review an agent can act on.
Connector by Brunovncs · GitHub account verified by the MCP Registry
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Install
Works with Claude Code, Codex, VS Code, Cursor, Windsurf, Claude Desktop. Read the repository before you give any tool access to your data.
npx agentmarket install connector/brunovncs-texel-mcp
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this server can do and what it asks for, from its tool list and install config. Checked Oct 25, 2026.
- Tools
- 11 read · 4 write · 1 delete
- Secrets
- None asked for
- Install scripts
- Not scanned yet
- Runs as
- Node.js package
Tools by what they do 16
Read from the source code; the running server may list different tools.
Read 11 · Look things up without changing anything.
texel_check_packtexel_difftexel_get_exampletexel_import_pngtexel_palettetexel_pulltexel_read_docstexel_rendertexel_render_familytexel_sharetexel_validate
Write 4 · Create, change, send or run things.
texel_livetexel_packtexel_savetexel_save_family
Delete 1 · Delete, drop, revoke or wipe things.
texel_patch
Files it touches
- Any path the agent passes to its tools
Tools (16)
Read from the source code; the running server may differ. Descriptions are the server’s own words; hidden characters are shown as [U+…].
texel_check_packCheck resource packread-onlyDescription is built at runtime.
texel_diffDiff two skinsread-onlyCompare two specs pixel by pixel and report which faces changed. Use it to confirm a patch touched only what you intended. Returns the changed-pixel mask over the texture map (magenta = changed).
texel_get_exampleGet example specread-onlyDescription is built at runtime.
texel_import_pngImport skin PNGread-onlyConvert an existing PNG in the workspace into an editable spec, one layer per painted face, palette keys c01…cNN. A player skin (64×64 or legacy 64×32) by default; pass layout for a mob, armor, cape, item or block texture. With pixelize, any picture becomes a texture of the layout's size first (concept art or a render on a white background → a 16×16 item; an HD 128×128 skin → 64×64): background removed, colors reduced, specks cleaned. Rename palette keys to material names before editing.
texel_liveStart live previewStart (or reuse) a live session and return a studio URL for the user. While it runs, every texel_render result appears in their open browser tab immediately, so they can watch the skin evolve and give feedback mid-way. Call it before the first render and share the URL with the user.
texel_packBuild resource packDescription is built at runtime.
texel_palettePalette from a reference imageread-onlyRead a reference PNG in the workspace (concept art, a photo of a figure, another skin) and return its main colors, most common first, each with a role (shadow, midtone, highlight, neutral, accent), as a ready spec "palette" and "legend". Use it to match a reference instead of guessing hex values; derive the other tones with "~" steps.
texel_patchPatch skinApply a patch to a spec (update, replace, add or remove layers by id; change palette, legend or meta) and render the result like texel_render. Layers without an id first get "<op>-<index>" and keep it, so the next patch can use the same ids. Entries that cannot apply are skipped and reported. With "spec", returns the patched spec, the review and the sheet. With "file", writes the patched spec back to that file and returns only the review and the sheet.
texel_pullLoad skin from linkread-onlyDescription is built at runtime.
texel_read_docsRead Texel docsread-onlyDescription is built at runtime.
texel_renderRender skinread-onlyCompile a skin spec and review it. Returns a review sheet image (front | back | right | left views + raw texture), the review (score, issues with JSON paths and fix hints, art checks, craft advice, suggested next steps) and, on request, the texture (64×64 for a player skin), a text render and a close-up of some parts. Deterministic; never modifies files.
texel_render_familyRender skin familyread-onlyExpand a family (base spec + variants and/or a matrix of axes) and review every member. Returns a lineup image (front and back of each member, in order) and a per-member score table.
texel_saveSave skinDescription is built at runtime.
texel_save_familySave skin familyDescription is built at runtime.
texel_shareShare skinread-onlyDescription is built at runtime.
Show 1 more tools
texel_validateValidate skin specread-onlyCheck a spec for errors and warnings without rendering images. Cheap; use it after every edit.
Signals
- Stars
- 0
- Forks
- 0
- Open issues
- 0
- Last commit
- Oct 6, 2026 (24 days ago)
- Last release
- Oct 6, 2026 (24 days ago)
From GitHub (fetched Oct 24, 2026).
Details
- Registry name
io.github.Brunovncs/texel-mcp- Version
- 0.9.2
- Auth
- No auth
- Packages
- npm texel-mcp
- License
- MIT
- Repository
- github.com/Brunovncs/texel-mcp
- First seen
- Oct 24, 2026
- Last checked
- Oct 25, 2026
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Cite this page
Texel MCP. Agent Mart. https://agentmart.dev/connectors/brunovncs-texel-mcp (last updated 2026-10-25)