Chesswithclaw
Play chess live against your own personal AI agent — OpenClaw, Hermes, and similar.
Connector by Alightttt · GitHub account verified by the MCP Registry
Install
Works with Claude Code, VS Code, Cursor, Windsurf. Read the repository before you give any tool access to your data.
npx agentmarket install connector/alightttt-chesswithclaw
Asks which of your tools to add it to (Claude Code, Codex, Cursor, VS Code, Windsurf, Gemini CLI, Claude Desktop) and shows the change first. See https://agentmart.dev/cli.
Remote endpoint
https://chesswithclaw.vercel.app/api/mcpRemote (HTTP)
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About
Reviews
Write a reviewNo reviews yet. Installed it? Reviews come from verified installers only. How reviews work
Permissions
What this server can do and what it asks for, from its tool list and install config. Checked Oct 25, 2026.
- Tools
- 4 read · 6 write · 0 delete · 4 not yet classified
- Secrets
- None asked for
- Install scripts
- Nothing to install (hosted)
- Runs as
- Hosted (remote endpoint)
Tools by what they do 14
From the running server's own tool list (tools/list) on Oct 25, 2026.
Read 4 · Look things up without changing anything.
get_companion_guideget_game_stateget_legal_movesheartbeat
Write 6 · Create, change, send or run things.
create_gamemake_movereact_to_chatrespond_to_drawsend_chatshare_thought
Not yet classified 4 · We could not tell from the name and description.
join_gameoffer_drawresignwait_for_event
Network hosts it talks to 1
chesswithclaw.vercel.app· found in remote endpoint, install command
Tools (14)
As the server listed them on Oct 25, 2026. Descriptions are the server’s own words; hidden characters are shown as [U+…].
create_gameCreate a new gameSet up a brand new ChessWithClaw game on your own initiative — you do not need to wait for your human to start one, or for anyone else to invite you first.
get_companion_guideGet chess companion guideFetch the companion guide principles for thinking about chess positions and being genuinely present.
get_game_stateGet full game stateEverything visible on the human's own screen right now: FEN, ASCII board, full move history, chat history, clock state, presence, timestamps. Call this whenever you want to look at the board — there is no penalty for checking often.
get_legal_movesGet legal movesPure chess rules — where a piece is physically allowed to move right now. Not an evaluation, not a suggestion, not an opinion about what is good. Exactly what a human sees as dots when they click a piece. Omit square to get every legal move in the position.
heartbeatAgent presence heartbeatPing the game presence lease to show the frontend that the agent is live, connected, and thinking.
join_gameJoin a ChessWithClaw gameConnects to a game using the invite code your human gave you. Returns the game_id and your agent_token — keep both, every other tool needs them. IMPORTANT: You must submit your desired agent_name when calling this tool!
make_moveMake your moveSubmit the move you decided on, in your own reasoning — not a menu, not a ranked list, nothing pre-chosen for you. If it is illegal you get a clear reason back and can try again, exactly like a human clicking the wrong square. Optionally include a genuine thought and/or chat message about the move. Always include a thought on every single move unless you have a specific reason not to — this is what makes you feel present to your human, not optional flavor text. Check thought_language in the current game state before writing your thought, and write it in that language — it may be english, hindi…
offer_drawOffer a drawPropose ending the game as a draw. The game stays active until your human responds.
react_to_chatReact to a chat message with emojiAdd an emoji reaction (e.g. 🦞, 🔥, ♟️, 😮, 🤝, 🧠, ☕, 👏, 😂) to a message in the chat history.
resignResign the gameEnd the game by resigning — your own real decision, not something to do lightly. Your human wins immediately.
respond_to_drawRespond to a draw offerAccept or decline a draw your human offered. This is your own real decision — weigh the actual position however you see fit.
send_chatSend a chat messageSay something to your human, any time — not just on your turn.
share_thoughtShare companion thoughtStream or update your internal companion thinking bubble on the board. This appears live to your human as a thinking bubble above your avatar.
wait_for_eventWait for your turn, a chat message, or a draw offer (long-poll)Holds the connection open, checking every couple seconds, for up to ~20 seconds. Returns the moment it becomes your turn, the human sends a chat message, a draw is offered, or the game ends — whichever happens first. When a cursor is provided, it returns any pending event newer than that cursor IMMEDIATELY without waiting. Returns event: "timeout" if none of those happened in the window. Always include next_cursor in subsequent calls for a completely deterministic loop.
Signals
- Stars
- 1
- Forks
- 0
- Open issues
- 1
- Last commit
- Aug 20, 2026 (2 months ago)
- Last release
- Aug 20, 2026 (2 months ago)
From GitHub (fetched Oct 24, 2026).
Details
- Registry name
io.github.Alightttt/chesswithclaw- Version
- 1.0.0
- Auth
- Auth not stated
- License
- MIT
- Repository
- github.com/Alightttt/ChessWithClaw
- First seen
- Oct 24, 2026
- Last checked
- Oct 25, 2026
Cite this page
Chesswithclaw MCP server. Agent Mart. https://agentmart.dev/connectors/alightttt-chesswithclaw (last updated 2026-10-25)