Unreal Engine MCP vs Unity MCP
Unreal Engine MCP and Unity MCP are both MCP servers for game development. Unreal Engine MCP is published by ChiR24 and Unity MCP by IvanMurzak. Both run locally (stdio). Both install in Claude Code, Codex, VS Code and Cursor. On GitHub, Unity MCP has 4,524 stars and Unreal Engine MCP has 975. Both were last active in Oct 2026. For auth, Unreal Engine MCP uses API key and Unity MCP uses no auth. The table lines up where they differ (publisher, license, auth and GitHub stars) and has the install commands for both. Everything here comes from the listings' public sources and is refreshed daily. Unreal Engine MCP describes itself as: EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more. Unity MCP: Make 3D games in Unity Engine with AI. Licenses: Unreal Engine MCP MIT, Unity MCP Apache-2.0.
Updated Oct 26, 2026 · Built from catalog data; how we rank and grade
Unreal Engine MCP
ChiR24
EngineWire: drive the Unreal Editor (UE 5.0-5.8): levels, Blueprints, UI, materials, VFX and more.
Unity MCP
IvanMurzak
Make 3D games in Unity Engine with AI.
Who should pick which
- Unity MCP has the larger community: 4,524 GitHub stars against 975.
From listing data only. We don't pick a winner on security beyond the grades; read how grades work.
Side by side
| Fact | Unreal Engine MCP | Unity MCP |
|---|---|---|
| Type | Connector | Connector |
| Publisher | ChiR24 | IvanMurzak |
| License | MIT | Apache-2.0 |
| Pricing | Not stated | Not stated |
| Runs | Local (stdio) | Local (stdio) |
| Auth | API key | No auth |
| Hosts supported | Claude Code, Codex, VS Code, Cursor, Windsurf, Claude Desktop | Claude Code, Codex, VS Code, Cursor, Windsurf, Claude Desktop |
| Tools | 3 | Not listed yet |
| Security grade | –Security: not graded yet | –Security: not graded yet |
| Freshness grade | AFreshness: A | AFreshness: A |
| GitHub stars | 975 | 4,524 |
| Weekly downloads | Not measured | Not measured |
| Last release | Oct 16, 2026 | Oct 24, 2026 |
| Last activity | Oct 23, 2026 | Oct 24, 2026 |
Facts from each listing's public sources, checked daily. Tool lists arrive with tool scans.
Install
Unreal Engine MCP
claude mcp add unreal-engine-mcp -e UE_PROJECT_PATH='<UE_PROJECT_PATH>' -- npx -y unreal-engine-mcp-server@0.6.0-beta-f
Settings it needs
UE_PROJECT_PATHrequired · Your Unreal project folder or its .uproject file. The server reads the capability token from <project>/Saved/MCP/capability-token and the WebSocket port from the project settings.MCP_AUTOMATION_CAPABILITY_TOKENsecret · Capability token to present to the editor. Only needed when the server cannot read the project folder, for example over LAN.MCP_AUTOMATION_PORT· Editor WebSocket port. Default: the first Listen Ports entry in the project settings, else 8090.MCP_AUTOMATION_HOST· Editor host to connect to. A LAN address also needs MCP_AUTOMATION_ALLOW_NON_LOOPBACK=true and Allow Non Loopback in the plugin settings.MCP_AUTOMATION_ALLOW_NON_LOOPBACK· SECURITY: allow a non-loopback MCP_AUTOMATION_HOST. Enable only on a trusted network.MCP_AUTOMATION_USE_TLS· Connect with wss:// instead of ws://.MCP_ADDITIONAL_PATH_PREFIXES· Extra content roots to allow besides /Game, /Engine, /Script, /Temp and /Niagara, comma-separated. Example: /MyPluginContent/MCP_CONNECTION_TIMEOUT_MS· How long to wait for the editor connection, in milliseconds.MCP_REQUEST_TIMEOUT_MS· Overrides every per-capability request timeout, in milliseconds. Leave unset: each capability gets a budget that fits its cost.MCP_AUTOMATION_MAX_MESSAGES_PER_MINUTE· Inbound messages per minute from the editor before the server disconnects.LOG_LEVEL· Log level. Logs go to stderr.
Unity MCP
claude mcp add unity-mcp -- docker run -i --rm -e UNITY_MCP_PORT -e UNITY_MCP_PLUGIN_TIMEOUT -e UNITY_MCP_CLIENT_TRANSPORT docker.io/ivanmurzakdev/unity-mcp-server:0.17.1
Settings it needs
UNITY_MCP_PORT· Client -> Server <- Plugin connection port (default: 8080)UNITY_MCP_PLUGIN_TIMEOUT· Plugin -> Server connection timeout (ms) (default: 10000)UNITY_MCP_CLIENT_TRANSPORT· Client -> Server transport type: stdio or http (default: http)
Also consider
- 0.805score
Unity MCP
shiranui-isuzu.dev
Unity Editor automation for AI agents: scenes, prefabs, assets, shaders, Timeline, tests, builds.
ConnectorAFreshness: ALocal★ 335Claude Code +5 - 0.797score
FunseaAI Unity MCP
FunseaAI
stdio bridge for the local Unity Editor MCP server from FunseaAI/unity-mcp.
ConnectorAFreshness: ALocal★ 267Claude Code +5 - 0.777score
Godot MCP Enhanced
wgt19861219
Enhanced Godot 4.5-4.7 MCP: headless+editor+bridge, secure GDScript sandbox, closed-loop AI dev.
ConnectorAFreshness: ALocal★ 103Claude Code +5
Questions
- Is Unreal Engine MCP or Unity MCP more popular?
- Unity MCP has more GitHub stars (4,524 against 975). Stars measure attention, not quality, so check freshness and docs too.
- Do Unreal Engine MCP and Unity MCP work with Claude Code?
- Yes, both list a Claude Code install; the commands are on this page.
- Which one runs without a local install?
- Both run locally on your machine.
Related
Cite this page
Unreal Engine MCP vs Unity MCP. Agent Mart. https://agentmart.dev/compare/chir24-unreal-engine-mcp-vs-ivanmurzak-unity-mcp (last updated 2026-10-26)